Better nets? [Archive] - Wizards Community

Post/Author/DateTimePost
WolfHati

04-11-07, 04:31 AM
While I hadn't really paid too much attention to them before I just realized that nets have the potential to be really useful when fighting creatures that are large size or smaller. Since they're touch attacks, just taking the -4 non-proficiency penalty often isn't going to hurt that much. Hampering movement and making something easier to hit could be a real boon against something like one of the smaller dragons, the only problem is that the strength check to break them is really quite easy for a creature that size, and nets don't have a lot of hit points.

So is there some special net material that would make them a wee bit more resilient?
jadehawk

04-11-07, 11:26 AM
I posted something like this once before, but to be honest I can't remember the replies. I was thinking of making a chain link net (made of iron). It would be quite a bit heavier, but should otherwise work like a regular net. I didn't end up calculating the new weight, but if you found the weight ratio between say 50' of hemp rope and 50' of chain, and used that ratio with the weight of a standard net, you should get the weight of it pretty easily.

Wt (lbs.) of 50' Chain / Wt of 50' Hemp Rope * Wt of Hemp Net = Wt of Iron Net

The end result would be a hardness 10, and a significant hit point improvement.
jadehawk

04-11-07, 11:32 AM
I just found my old post (on this forum) called Chain Linked Net. I was the thread starter. There were only two replies not by me, and one person suggested using mithral if the weight was excessive...its prolly a good idea.
WolfHati

04-11-07, 03:41 PM
So doing something like that, assuming nets are made of the lighter silk rope, would give you:

[b]Chain Net[b]
Cost: 600 gp
Weight: 12 lb
Range: 10 ft

Special: A chain net is used to entangle enemies. When you throw a chain net, you make a ranged touch attack against your target. A chain net’s maximum range is 10 feet. If you hit, the target is entangled. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty on Dexterity, can move at only half speed, and cannot charge or run. If you control the trailing chain by succeeding on an opposed Strength check while holding it, the entangled creature can move only within the limits that the rope allows. If the entangled creature attempts to cast a spell, it must make a DC 15 Concentration check or be unable to cast the spell.

An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The net has 10 hit points, a hardness of 10, and can be burst with a DC 28 Strength check (also a full-round action).

A chain net is useful only against creatures within one size category of you.

A chain net must be folded to be thrown effectively. The first time you throw your net in a fight, you make a normal ranged touch attack roll. After the net is unfolded, you take a –4 penalty on attack rolls with it. It takes 2 rounds for a proficient user to fold a net and twice that long for a nonproficient one to do so.

Mithral and adamantium chain nets would be easy to do from there, except that I'm not sure how those would affect the break DC.
jadehawk

04-11-07, 03:51 PM
Looks pretty good. You are assuming that it is silk then instead of hemp? So if traditional nets were made of hemp the chain net would be 6 lbs, and the price would be considerably less? Is that it? Either weight shouldn't be too hard to handle considering the weight of other weapons, but the price I figure would be substantially cheaper. I still bet a regular net is made from hemp, but I have no support on that.

As for the break DC modifiers for mithral and adamantine, mithral would be the same, but I don't know about adamantine. Blind guess I would say +2.

But yeah, I think it works out pretty well.
WolfHati

04-11-07, 04:02 PM
If you assumed nets were made of hemp, then it would be half the cost and weight... 300 gp and 6 lbs respectively.

I just was having trouble figuring how 30ft of normal hemp rope would make a net big enough to entangle a large creature, or even 60 ft, assuming the net was made of more numerous but slightly smaller strands, but whichever seems more appropriate to you, I guess, is the way to go.
dengarbountyhunter

04-12-07, 09:31 AM
Hmmm, I believe the fluff description of the net in the PHB states "small barbs" or something...

And obviously a chain net wouldn't be made of big heavy chain... I don't know if it's just me, but the PHB chain seems to be big, heavy-duty chain to me. Maybe reduce the weight to 3/4th of normal chain and decrease the break DC and HP...
draconic_swine

04-12-07, 12:12 PM
Looks good. Gives the net some love, which is great, since I'd love to make use of them more in my games.

It's a bit late to make a suggestion since you've created the chain net, but don't forget that each +1 enhancement you put on a weapon adds 2 hardness and 10 hp. It's a pretty expensive way to increase the toughness, but it is an option.

Edit: Just noticed that chains have a hardness of 10 and 5 hp, so you'll probably want to change the stats.
Aracor

04-12-07, 12:34 PM
Hmmmmm....evil thought:
#1: Adamintine net
#2: Telekinesis spell
#3: ??
#4: Profit
mvincent

04-12-07, 01:22 PM
So is there some special net material that would make them a wee bit more resilient?Tanglefoot bags. Although you can make rolls to not be rooted to the floor, they still keep you 'entangled' no matter how well you roll.
WolfHati

04-14-07, 02:51 AM
Edit: Just noticed that chains have a hardness of 10 and 5 hp, so you'll probably want to change the stats.

A net has 5 hp as compared with rope's 2, so I assumed a doubling of HP, at least, was in order.
draconic_swine

04-14-07, 01:06 PM
Hmm, didn't notice that. 10 hp sounds about right for a chain net, then.
Iver Gearsham

04-14-07, 03:40 PM
You could Use the 3rd lvl Augment Item from Stronghold Builder's guide book or Hardness 6th lvl from Spell Compendium.

IRC battle/gladiator nets were made from leather.