Big meaty bolas! [Archive] - Wizards Community

Post/Author/DateTimePost
Iver Gearsham

01-13-05, 03:09 PM
I play a Rogue2/Mage4 and I have the EWP bolas but the effectiveness of the weapon is begining to slip at higher lvls and I don't have the money to enchant them.
So I was going to redesign the weapon to use the spells Shrink Item and Augment From STHGB.

Shrink Item is for the bola wieghts or balls and should be made of cast iron.
the atachment point is a hole through the middle rounded at the outer edges.

The cord is not Shrunk, it gets Augmented this doubles the cords hp and hardness and increases the break Dc by 20 for a day per lvl.

The ends of the cords are lasso like loops that pass through the holes of the bolas.

So when you hit it wraps around and expands taking up any slack in the cord further securing the target.

so what do you think?
tarkin

01-13-05, 03:48 PM
You would have to do several house rulings making the spell Shrink Item much more powerfull than the official rules state it is.

Officially:

1) If the weights start our being light, then they do no damage. It does not matter if they expand after hitting

Energy is conserved not speed. Consider throwing a rock that is shrunk. You throw it with using force of 10 mph/per pound, it weighs 1/2 a pound so it travels at 20 mph.

Then it hits you, expanding to 10 times it's normal size. It still has 10 mph/lb of force, but it now weighs 5 lbs, so it is moving at 2 mph. It hurts no more and no less than if it did not grow. Note, certain magic items/spells do not work like this - they describe how those particular items/spells work, not how all such items/spells work.

2) Augmenting it works - reasonable idea.

3) Enlargement, like all un-stat'd affects of spells, is considered to be too weak to do anything unless specifically described as having x strength. If you shrink a rock, put it in a glass bottle and dispell magic on it, the rock will grow big enough to fit in the bottle, but will NOT break the glass battle - the enlargement is put on hold till you personally break the bottle because it is not strong. Similarly, the enlargement of the bola weights is not strong enough to wrap you tightly. Even if you have a strength of 1, you are strong enough to hold the rope away from your body, preventing the bola weights from getting big.
Iver Gearsham

01-14-05, 02:42 PM
Well I was not seeking an incressed damage code merely a bonus for tieing them up.
If my bolas weigh the same and have all the same mechanical propertys as regular bolas they should do the same damage (shrunk).

As far as bursting bonds and containers with Enlarge That depends on the restraint applyed there is little to none keeping the bola heads from expansion. they should expand to fill the available space (The slack in the cord) and stop when meeting serious resistance.
Resulting in a tighter bond as you can't recompress the iron bola ball.

Example you have a shrunk boulder in your hand holding it tightly you say the command word and it doesn't expand, If you relaxe your grip a little it fills the space you left, Do that again and so on till it reaches full size.

In our campain throwing is as effective as tossing for the release trigger of Shrink Item as expansion happens when it lands on a solid surface, The ground in this case as the foe is triped.
The foe should not just be able to hold it away from himself as he has no available action to do so on my turn except her dex or st check she gets anyway I just want to make that check harder to make.

Not expanding in flight = no conservation of energy problems.
Does that clarify my position better?