| Post/Author/DateTime | Post |
|---|---|
| polsemager10-24-05, 06:16 PM | So, a character it brought below 0 and starts bleeding. What does it take for another person to find out if he's stabilized or if he's still bleeding? I know it takes a Heal check DC 15 to stop the bleeding, but what does it take to simply find out if bleeding's going on or not? I cannot find it anywhere, and I think it a common thing to happen. Quotes would be appreciated if possible. |
| Centauri10-24-05, 06:21 PM | So, a character it brought below 0 and starts bleeding. Actually, the game doesn't say anything about "bleeding." It's just that he's dying. Whether this is from bloodloss or simply the soul losing its grip on the body, doesn't much matter. The way one typically tells that a friend is dying is that he's unconscious following some kind of wounding attack. Since real life first aid usually involves assessing the extent of a person's injuries, I would think that such an assessment would be part of the DC 15 Heal check to perform first aid. |
| frankthedm10-24-05, 06:23 PM | So, a character it brought below 0 and starts bleeding. What does it take for another person to find out if he's stabilized or if he's still bleeding? I know it takes a Heal check DC 15 to stop the bleeding, but what does it take to simply find out if bleeding's going on or not? I cannot find it anywhere, and I think it a common thing to happen. Quotes would be appreciated if possible. Nothing in the rules covers it. Some feel the players deserve such info, others feel a heal or spot check is required. |
| Wyrd Bearer10-24-05, 06:23 PM | I don't know if there are rules per se about recognizing them still bleeding, but the way I describe injuries helps my PCs tell how serious the wounds are. Until they hit 0, wounds are just superficial scratches or nicks. At 0, I usually describe a major wound, like large gash or rent flesh. From 0 to -9, the heart is still pumping, so a character is spurting, in various fashion, as long as theyre still alive. A stable, unconcious person is only oozing blood and is still breathing. A dead person is oozing blood and not breathing. So spurts or pumping blood means alive. Beathing and oozing means stable and just oozing is dead. I don't really require much of an action to check on a fallen ally, I mean, a cursory glance to check if the chest is rising or not is pretty quick and since only major wounds drop a person to 0 or less, its pretty obvious if they're in trouble or not. |
| polsemager10-25-05, 09:01 AM | It came up yesterday when the last man standing was desperately trying to stabilize the fighter that had already stabilized himself while the others were dying. Unless you have spent quite a bit in Heal, a check DC 15 is not trivial, and the decision of whom to try it on would obviously be influenced by knowledge about who'd stabilized themselves and who hadn't. |
| Centauri10-25-05, 12:52 PM | It came up yesterday when the last man standing was desperately trying to stabilize the fighter that had already stabilized himself while the others were dying. Unless you have spent quite a bit in Heal, a check DC 15 is not trivial, and the decision of whom to try it on would obviously be influenced by knowledge about who'd stabilized themselves and who hadn't. I see. Well, unless your DM is out to get you, you should be able to watch an unconscious character for a round to see if he "gets worse" or "slips further away." In real life, a terminal injury might not always be obvious, but in fantasy literature people seem to be able to tell when a wound is mortal. |