Blind character with Robe of Eyes [Archive] - Wizards Community

Post/Author/DateTimePost
Propane

07-19-07, 08:05 PM
Robe of Eyes

This valuable garment appears to be a normal robe until it is put on. Its wearer is able to see in all directions at the same moment due to scores of visible, magical eyelike patterns that adorn the robe. She also gains 120-foot darkvision.

The robe of eyes sees all forms of invisible or ethereal things within 120 feet.

The wearer of a robe of eyes gains a +10 competence bonus on Search checks and Spot checks. She retains her Dexterity bonus to AC even when flat-footed, and she can’t be flanked. However, she is not able to avert her eyes or close her eyes when confronted by a creature with a gaze attack.

A light or continual flame spell cast directly on a robe of eyes causes it to be blinded for 1d3 minutes. A daylight spell blinds it for 2d4 minutes.

Moderate divination; CL 11th; Craft Wondrous Item, true seeing; Price 120,000 gp; Weight 1 lb.

I was thinking how it would be interesting to play a blind character who owned one of these, especially a roguish type of player. It would create an interesting dichotomy in gameplay if the GM fully embraced the concept and threw in lots of pitfalls for the blind character. I imagine in a very dark dungeon, if torches run low, the character is screwed =D
dknight100

07-19-07, 08:25 PM
Actually, jsut going off whats written there, in a very dark dungeon, if torches run low, the character doesn't notice a difference - they have 120' ft darkvision, and dark vision doesnt see light or dark, or colour, it just sees whats there in black and white. That they are blind normally doesn't make a difference when they put on a robe of eyes, as it grants them 120' courtesy of the robe and its eyes.
claypigeons

07-19-07, 08:25 PM
The robe of eyes sees all forms of invisible or ethereal things within 120 feet.

I imagine in a very dark dungeon, if torches run low, the character is screwed =D

Not really. He'd be better off than a dwarf in total darkness.

Will your DM allow your blind character to circumvent his blindness via the robe? (There are usually easier ways.) Not that 120k is cheap or easy, but will s/he allow it?
Propane

07-19-07, 08:29 PM
The blind guy will be able to see, but the rest of the party would be effectivley blinded without the light spells or torches, so either blind guy is made blind or the rest of the party is =p

claypigeons: When I brought it up she said it'd be fun to play around with, so yes, she'll allow it.
dknight100

07-19-07, 08:29 PM
Oh, also, blind character is a fun concept, but what you've got there is a character who can see and has paid alot for it. Potentially a cool concept as well, they would really covet that cloak, would be one of their most precious possessions.

If you really want some kind of funky blind character, maybe bust out some way to have scent and high listen + search with your DM, as then you really wouldnt be able to see, and would be getting what information you can from your other senses more. I have actually played this, and it was fun. I regret that the party lost his corpse down a chasm (why god does that keep happening to my characters!). Thanks to his high listen (we gave him a bonus to it, as he had been blind since birth) he could hear things, and try to pinpoint them really well. We had also granted him scent. between this, and his cane, he could get around okay - even had a pretty epic street chase in the middle of the night with him.
JellyPooga

07-19-07, 09:06 PM
If you really want some kind of funky blind character, maybe bust out some way to have scent and high listen + search with your DM, as then you really wouldnt be able to see, and would be getting what information you can from your other senses more. I have actually played this, and it was fun. I regret that the party lost his corpse down a chasm (why god does that keep happening to my characters!). Thanks to his high listen (we gave him a bonus to it, as he had been blind since birth) he could hear things, and try to pinpoint them really well. We had also granted him scent. between this, and his cane, he could get around okay - even had a pretty epic street chase in the middle of the night with him.

I played a Were-Rat in an (old) World of Darkness game (neopolitan WoD; i.e. Vampires, Were-Creatures and Mages were in the party) that was blind and relied on his other senses to navigate...because of his absolutely hideous bonuses to Perception (on a scale of 1-5, where 4 is about the best you'll ever see in a human, this guy had 9) due to being a were-rat, in hybrid form he could often "see" better than those characters that actually had functional eyes (bizarrely, he was also probably the best combatant in the group...massively good reflexes meant that he could literally dodge bullets and he could competently fight two opponents at once...a trait that, if you're familiar with WoD you'd know, is not an easy task...his dice pool for combat was about 11 IIRC)