| Post/Author/DateTime | Post |
|---|---|
| WhiteRaven81002-25-06, 11:03 PM | 1. Bloodwood: Harvested from the rare crimson tree called the Blood Ash, bloodwood, though not as hard or as sturdy as steel, is used often to make clubs or staves for use in armies. Whenever a person is killed by a blow from a bloodwood weapon, the wielder regains 1d4 hp. Only weapons normally made of wood can be crafted be bloodwood. In order to retain their magical nature, bloodwood weapons are always of masterwork quality. A weapon or suit of armor made of bloodwood has a market price modifier of +500 gp (this doesn't include the masterwork price modifier) and a Craft DC modifier of +3. Bloodwood has hardness 5 and 10 hit points per inch of thickness. I just found this neat creation and would like to use it in my own game. I was wondering if other Dungeon Master found the pricing to be balanced. Bloodwood seems a little on the inexpensive side to me. |
| Valcien02-26-06, 11:31 AM | It's only 1d4 hp. Maybe the price is because its automatically masterwork. |
| WhiteRaven81002-26-06, 09:59 PM | It's only 1d4 hp. Maybe the price is because its automatically masterwork. Actually the price does not factor in Masterworking the weapon, and your response makes me believe that my question was misinterrupted. What my concern is, is that Bloodwood is too cheap for it's effect. I'm not that experienced with material costs however and was asking for the opinion of the boards. |
| tarkin02-27-06, 11:51 AM | Doing +1d6 of damage costs a minimum of 6,000 gp. (+1 flaming weapon costs 8k, +1 weapon costs 2k) 1d4 should be worth about 4,000 gp. The question is, how much does death instead of "activation round" affect the price. I could see it cutting the price by as much as 1/4. That would make the price worth about 1,000 gp, plus masterwork cost. 1/8 seems a bit much. Keep in mind that you can always keep some hamsters around and kill them if you need some healing. |
| chitzk0i02-27-06, 12:56 PM | That's certainly a new take on the old "bag o' rats" trick. |
| Crash0123456789002-27-06, 03:21 PM | No you can't, hamsters are not people. It specifically says whenever a person is killed by... so that limits it even further. It really depends on what kind of campaigne your running. If it's going to be pretty much completely humanoids that they fight then it'll be a tad bit powerful, but if you vary the creatures to include animals and vermin and such that don't count as people then it shouldn't be overpowered at all. |