Breaking down pc wepons and armor! [Archive] - Wizards Community

Post/Author/DateTimePost
HesserandDnD

01-26-07, 10:45 AM
I dont know about ypou but, have your PC's ever just slaughtered everything in their path when you wanted actual roleplaying. When you think a little bit of guile and sodality would do them better aqnd advance them faster. Well other than restricuting xp I've been thinking about have their wepons and armor break from to much damage. That way they just cant hack and slash their way through a entire town in order to get the answers to a question. I already will have them loose arms and legs in combat if some one rolls a critical. I will also have limbs broken if they obtain to much damage. But what is the best way of haveing a wepon break from overal fighting with out trageting the wepon or armor its self? Thanks for the help.
dengarbountyhunter

01-26-07, 11:19 AM
There's no such things as losing limbs (except on specail occasions, such as hydra heads and kraken tentacles) and items wearing out from use in D&D.

Would you like to have to find three regenaration spells per adventure because you lose a limb every time you lose 1/5 of your HP?

Would you really like to have to buy another +3 keen scimitar every once in a while just because you used it too much?

And don't punish players. Tell them what's wrong with them, and stop playing if it's not fun. D&D is a game, not a contest.
molten_dragon

01-26-07, 11:34 AM
I think dengar is partially right. Lopping off limbs and making their weapons break isn't the right way to make them roleplay more. However, there are plenty of in-game consequences if all they know how to do is hack and slash. Set things up sometimes so that they can't resort to violence to solve their problem (i.e. they need to get some information from a powerful sage or the lord of a powerful city who would kick their asses if they started a fight). And if they start a fight anyway, don't feel bad about killing them since you've made it clear that the person they were attacking was more powerful than them. If they've actually slaughtered a whole town just to get the answer to a few questions they all should have become evil for it (even if the town was evil). There would also be consequenses for that. Most small towns in D&D don't stand on their own. Most are on the lands of a lord or some other type of government. Have the lord/government send troops or other powerful adventurers after them to arrest or kill them for their crimes.
mvincent

01-26-07, 01:47 PM
As mentioned, punishing your players because they aren't playing the way you wish is bound to not make things better. Talking to them is best... they are likely just having fun, but you should have fun also.

Also note: your original post was so poorly written that it was extremely hard to read. While we're not that picky about spelling here; outright illegibility will hinder communication (reducing the amount of advice you will get, and showing a lack of concern for your reader).

I recommend cut/pasting your text into MSWord (or some similar spell-checker) before posting.

note: I'm actually not trying to dis you: I'm sincerely trying to offer advice that can be valuable later.
BlackFiend

01-26-07, 04:09 PM
What you need are bigger fish. Its perfectly fine putting them against something 2 or even 3 CRs above their situation. Just don't give the opponents much in magic items. Use magical beasts or otherwise.