Broken Arrow Combo? [Archive] - Wizards Community

Post/Author/DateTimePost
Rolof

06-30-06, 08:09 PM
Burrowing arrows from A&E Guide do an extra damage die
when removed from the wound. There are two ways I know
of to make this happen automatically, with no choice on the
part of the stricken foe: Penetrating shot, from PHBII, and
the exit wound weapon ability (+2 bonus, not sure which
book it's from). Thus a burrowing arrow from a longbow for
a person with that feat, or that enhancement, would strike
the target on a successful hit, doing d8 plus mods, then go
on through, and do another d8 with no mods except magic
pluses-I think.

In fact, the exit wound ability states that ammunition goes
straight through the target, therefore doing an extra d6 of
damage. So, with exit wound and burrowing arrows, you'd
be doing d8+d8+d6.

Is that broken? Should it be house ruled that "burrowing" is
actually more like "barbed", and thus only do extra damage
when going against the intended direction? IE, being pulled
from the wound, against the direction it entered.
ShinAkuma2

06-30-06, 10:08 PM
I think your houserule is appropriate, though I must admit this is pretty clever and really nasty to picture. =P
Kn1ves

06-30-06, 11:04 PM
Dear lord I love this!
Drodain

06-30-06, 11:21 PM
i would use your house rule but i do like that
"Coming to a Ranger near you, A bow and arrow so powerful, even the fullblade goes 'Damn dude that's some good damage.' It's the...." I kinda lost interest in typing that
-100 coolness XP for the bad joke
-1000 coolness XP for not finishing it
-10000 coolness XP for playing DnD
-999999 coolness XP for playing DnD and then actually surfing the website
and that brings me from a lvl 20 loser to.....dead....damnit