Bundles and Jugs and Barrels of Splash Weapons [Archive] - Wizards Community

Post/Author/DateTimePost
toomre

09-13-04, 01:50 AM
The group's halfling decides that he's tired of throwing a single tanglefoot bag at a time, so he ties 2 bags together in a small net/mesh, and then says he wants to throw this bundle instead. Then the dwarf says he'll do one better by pouring 4 flasks of alchemist's fire into one larger flask and throwing that. Then the human wizard says he'll acquire some very large jugs, pour 10 lbs of acid into each, attach a couple of thunderstones to each for fun, and then fling a number of them via his telekinesis spell. The halfgiant hulking hurler then gets himself a huge ceramic container, fills it up with 200+lbs of holy water, and says he'll throw that the next time he sees a vampire.

Now I realize that some of these examples have serious practicality limitations, like acquiring such large quantities of the stuff, and then adventuring with such heavy, breakable items, but we all know that via the right items and spells the players could in fact possess them.

I'm looking for rules to govern these scenarios. Are there rules in the books to determine range, attack penalty (if any), damage, and limitations for such tactics? If not, how would you houserule them?
tarkin

09-13-04, 10:44 AM
I would rule that a normal flask contains enough stuff to cover a Medium stized creature on a hit.

Against medium sized creatures, "larger" containers would only increase the damage on a splash. For 8 times the regular doseage, the splash damage becomes same as regular damage, and a new splash zone is created at the next radius out.


When facing a larger creauter, you could use 4x the regular sized item in order to double the damage on a direct hit, only allowing 1 doubling for each size category greater than medium.