| Post/Author/DateTime | Post |
|---|---|
| skellisnyx04-24-08, 11:09 PM | i know i read somewhere in the 3.5 DM'S guide that when a character sell equipment he gets roughly 50% of it's worth??? can someone give me a page # i'm doing my dm duties and think it is going to be crucial for the group i am running,,,but i will need proof to back me up. i did'nt just dream that all up right? |
| celestialkin04-24-08, 11:17 PM | I am sorry, but I do not have the page number (could not find it). I do have the rules from the official SRD. http://www.d20srd.org/srd/equipment/wealthAndMoney.htm Yes, usually you can only sell loot for 50% it's market value. Look at the above link for all the details. I hope this helps. |
| skellisnyx04-25-08, 01:10 AM | thanks,,,i knew i saw it somewhere. if anyone comes up with a page # i still could use it i have some serious rule lawyers!!! |
| RavenDrake04-25-08, 01:45 AM | Player's Handbook, page 112. "In general, a character can sell something for half its listed price. Characters who want to upgrade to better armor or weaponry, for example, can sell their old equipment for half price." Note that certain items of intrensic value (trade goods like spices, precious metals, gemstones, etc) don't necessarily follow that rule, and they can be exchanged for their full GP value, essentially "counting as" gold coins for the purposes of bartering. Several examples of this are given in on the same page in the PHB. The truth is that the "half price" rule comes from the fact that players, in general, are not going to be shopping the item around to other adventurers, but rather "bartering" thier older equipment in echange for new items. As such, a shopkeep isn't going to give them the full value because he intents to resell the item to make a profit. Most players are willing to accept that at face value and go with half price since it's easier. The game is supposed to be about adventure and exploration, not an economics simulation as your bard, eager to get full market price for selling his old stuff, stands in the middle of the square demonstrating how his keen longsword can cut through a boot and still and slice a tomato paper thin. |
| celestialkin04-25-08, 07:32 AM | The truth is that the "half price" rule comes from the fact that players, in general, are not going to be shopping the item around to other adventurers, but rather "bartering" thier older equipment in echange for new items. As such, a shopkeep isn't going to give them the full value because he intents to resell the item to make a profit. Most players are willing to accept that at face value and go with half price since it's easier. The game is supposed to be about adventure and exploration, not an economics simulation as your bard, eager to get full market price for selling his old stuff, stands in the middle of the square demonstrating how his keen longsword can cut through a boot and still and slice a tomato paper thin. Pretty much. However, I have an idea for a character who will have the leadership feat whose followers and cohort (an artificer) will be running a nice little shop for him in a big city. The PC (and maybe the party) will have them sell the stuff for a higher profit. Also, the DMG II has rules for a PC to run a shop. Basically, what I am saying is with a willing DM there might be ways to get around that. |
| narack04-25-08, 07:52 AM | the fact that player switching equipment rather fast make the value to their eyes lower than expected. More over they could get it sell at full price if they open an adventurer shop and put a friend commoner to sell them. The 50% is just that because they want get rid of it fast they have to sell it lower, also the listed price is the one of the brand new item. |
| Damned slayer04-25-08, 11:37 AM | If their bugging too much on this than just make the merchants not buying their stuff after one or two quests caring their old stuff they'll sell it anyway even at 10% market price :) Seriously I usually use that time to balance the wealth by level (and it try to do it at the end of the game so they tell me all they want to sell than I have about a week to figure how much I give (more or less)) if in middle of the game I use 50% flat BTW it's in PhB not in DMG in the equipment section |
| Plothos04-28-08, 03:29 PM | There's also the following consideration: there are wealth guidelines. These aren't supposed to be super strict, but if you wind up deviating from them significantly, your DM should be either making steps to bring things back into balance or else modifying your challenges to better suit your poorer- or richer-than-normal party. So if you wind up with a lot of loot that you can't use and have to sell for 50%, you should be getting more stuff soon to make up for it. By contrast, if you get the sword you were looking for handed to you, well then the DM should hesitate before giving you that big juicy ruby too. I think this is one reason the designers didn't sweat the details on selling stuff. |
| runestar04-28-08, 08:15 PM | Another reason is so that you cannot make a profit crafting magic items, as dnd was designed for you to kill stuff and take their things, not set up your own magic k-mart.:) |
| celestialkin04-29-08, 07:24 AM | Another reason is so that you cannot make a profit crafting magic items, as dnd was designed for you to kill stuff and take their things, not set up your own magic k-mart.:) I'd disagree. My current artificer is making a nice little profit. :D |
| waynegossman04-29-08, 09:17 AM | No one mentioned a bigger problem. The DM is responsible to make the game fun and can decide what he wants. Usually "game rule lawyers" don't add to the fun. Shut them down, in an appropriate way. I tell my players, we can discuss that later, but right now this is the reality. (I can always have a rock (or a roc) fall on thier heads.) |
| MethaneGranola04-29-08, 09:46 AM | you have rules lawyers in your game that are making you sell items at half price?! if i walked into a general gamestop and demanded that they buy my N64 for 100 dollars because thats half the price i payed for it, i wouldnt sell a thing this is one of the things that a DM can feel good about opposing whats in the book, NPCs only buy what they want to buy and they pay what they want to just because the party has 30 suits of goblin studded leather, they probably wouldnt be able to sell it for even half price, because by the time it reaches the players hands, its just extra leather with holes |