| Post/Author/DateTime | Post |
|---|---|
| Kanne02-10-05, 04:40 PM | Hi Everyone, Lately in my DnD games I've had Dm's that give you the full market price of the items when sold, and charge you equally as much when buying them. Also, nearly every item in the books are available to us all the time. Now, as a Pc i don't mind the extra cash,or the availability of the items but it just dosent seem... realistic. Wouldent there things like: taxes, shipping costs, rareity,and location have an effect on the prices of goods? So I was wondering, what do your dm's do when it comes to buying/selling items. An what types items are available to you. |
| tarkin02-10-05, 04:48 PM | Officially the DM is supposed to give you 50% of the purchase price when he buys from you. I.E. To buy Gloves of Dex +2 cost you 4,000 gp. If you try and sell them, you are only supposed to get 2,000 gp. This is in the DMG. Anything else is a house rule. I consider the 50% cost to cover regular taxes etc. Here are my House Rules for use when I want less magic items in the game: In "low magic" games, I will put in an additional 20% (of the manufacture price) tax on the making of magic items, which is passed on to regular buyers. (So to make the gloves it would cost you 2,400 gp, buying it costs 4,400, When you pursonally sell it, you get only 2,200 gp - Don't make and sell magic items) In "very Low Magic" games, I put in an additional 60% Guild charge on the making of magic items, which is always passed on to regular buyers. (Making the gloves would cost 3,200 gp, Buying them costs 5,200 gp, when you sell it you get 2,600 gp - REALLY don't make and sell magic items). |