| Post/Author/DateTime | Post |
|---|---|
| kleberelf12-10-05, 03:10 PM | Okay in Defenders of the faith pg 23 is the ( +1 ) ability named "CALLED" that can be added to armor and shields. IT states in the reading that the owner can utter a command word and call the armor or shield to her as a standard action. Armor appears correctly donned at the end of that standard action, or a shield appears on the proper arm. My questions are: 1. Has this Magic effect been duplicated or updated in any more recent books published by wizards? 2. What do you folks responding think the max. calling distance would be? Theoretically I would like to have my armor in say an Inn room and should a brawl break out, hollar "by the powers of greyskull" and boom my armor is on me....lol... My ideas are that is sorta like a wear it for XX long thing and as long as you are on the same plane you can call it to you. 3. Once called do you think this item would have the ability to de-summon the armor back to where it was originally summoned forth from? Any ideas on the above questions Community??? |
| kleberelf12-10-05, 07:37 PM | Bump for ideas ... |
| deafbymetal12-10-05, 08:07 PM | There is another effect (a spell) in "The Book of Hallowed Might" (Malhavoc Press, pg 29) that does essentially the same thing. One of my character's has a pair of Rings of Readiness that go back to 2e (so does the character) that had one ring he wore, and another that was affixed either to his armor or his weapon. The rings (not sure of the source) had a range of 10 miles, and the spell Armor Contingency (above- Clr 1, Pal 1) has a range of one mile per level. Sending the item back was not an option for either, however. |
| StevenO12-10-05, 09:22 PM | Also replied to post in General Area. 1. Not that I can recall seeing. 2. Since it is a property of the armor I'd guess you need to touch the armor while using the proper command. 3. See previous but even more strongly against sending it back if the DM does judge that is can be summoned at range. Abuse=free long distance. |
| Jovknee12-11-05, 03:18 AM | I had a paladin/cleric that had her armor with this ability. The DM and I agreed on the range of 30'. |
| Bob Loblaw12-11-05, 10:46 AM | 1. Has this Magic effect been duplicated or updated in any more recent books published by wizards? No, but it really doesn't need to be. It requires no changes to be 3.5 compatible and therefore is still valid. 2. What do you folks responding think the max. calling distance would be? Theoretically I would like to have my armor in say an Inn room and should a brawl break out, hollar "by the powers of greyskull" and boom my armor is on me....lol... My ideas are that is sorta like a wear it for XX long thing and as long as you are on the same plane you can call it to you. I have never worried about the maximum distance. In the games I have run, it has not been unbalancing. 3. Once called do you think this item would have the ability to de-summon the armor back to where it was originally summoned forth from? The way it is written, there is no "uncalling" of the armor. If you were to allow it to be unsummoned, I would increase the effective bonus to +2. |
| Tyler Do'Urden12-11-05, 12:23 PM | 1. It references nothing that's been changed and hasn't been reprinted elsewhere, so it's technically still valid. 3.5ification would probably change it to a fixed price increase of around +5,000 rather than a +1, but 2. Maximum range (if any) would probably be like that of teleport: 100 miles per caster level on the same plane of existence. 3. There's nothing in the wording of the ability to let you "uncall" your armor. I'm thinking they didn't want people munchkining things by setting the return point as being on someone else, so two people can essentially wear the same suit of armor. |
| kleberelf12-11-05, 12:39 PM | Thanks for the awesome responses all!!! That pretty much sums it up. Well done community, hats off! |
| deafbymetal12-11-05, 02:36 PM | Well done community, hats off! No thanks needed. Just send money :D |