Caltrops and Trap Sense [Archive] - Wizards Community

Post/Author/DateTimePost
Dheran

12-02-06, 05:55 PM
Does a square strewn with caltrops constitute a trap?
Caltrops
A caltrop is a four-pronged iron spike crafted so that one prong faces up no matter how the caltrop comes to rest. You scatter caltrops on the ground in the hope that your enemies step on them or are at least forced to slow down to avoid them. One 2-pound bag of caltrops covers an area 5 feet square.

Each time a creature moves into an area covered by caltrops (or spends a round fighting while standing in such an area), it might step on one. The caltrops make an attack roll (base attack bonus +0) against the creature. For this attack, the creature’s shield, armor, and deflection bonuses do not count. If the creature is wearing shoes or other footwear, it gets a +2 armor bonus to AC.Trap Sense (Ex)
At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. Trap Sense gives you a dodge bonus. Trying not to step on caltrops certainly seems like trying to dodge a trap, so I think the Trap Sense bonus would apply. What do you think?
woodwalker

12-02-06, 06:44 PM
id say that it counts, as caltrops are traps on the go.
ShinAkuma2

12-03-06, 12:42 AM
Caltrops are not traps any more than hidden enemies are traps.
GalaGalaxia

12-03-06, 12:58 AM
Hidden Diminutive enemies with daggers, mind you.

Slightly more powerful daggers, but daggers still :)
jacobi289

12-03-06, 10:08 AM
So razor blades hidden in the sand are not traps? What about knives sticking out of the wall? What if these knives shoot out at you as you walk by? What about an explosive rune written on the ground that detonates when stepped on?

I think the dodge bonus WOULD count, since it seems to fit the idea of a rogue. That is, as he's setting his foot down, barely touching the caltrop, he says, "WHOA! There's something there!" and sets his foot down in a different place.
Leress

12-03-06, 11:23 AM
Only if you try to conseal them.
Vegepygmy

12-03-06, 11:42 AM
I think Trap Sense should apply. Whether it does by the RAW or not depends entirely on whether they appear as (part of) an encounter by themselves, in which case they would almost certainly be described as a trap, or as part of some character's gear, in which case they would not.

That's a silly distinction, so I'd just treat them as a trap in any case. If it looks like a duck, and quacks like a duck...
GalaGalaxia

12-03-06, 01:26 PM
I think Trap Sense should apply. Whether it does by the RAW or not depends entirely on whether they appear as (part of) an encounter by themselves, in which case they would almost certainly be described as a trap, or as part of some character's gear, in which case they would not.

That's a silly distinction, so I'd just treat them as a trap in any case. If it looks like a duck, and quacks like a duck...

... it may still be a goose with a throat problem.

I think it depends on the situation. Caltrops may very well be considered a simple trap in many circumstances. But there are also other times when they are to be considered nothing more than very small constructs.