Caltrops of wound price & advice please [Archive] - Wizards Community

Post/Author/DateTimePost
DracoPhoenix

11-21-06, 09:25 AM
Hi,

I'm thinking on getting a bag of caltrops (probably the bag of unending caltrops if I can ever find it again) and adding the wounding weapon enchantment to it.

I'm pretty sure I've messed up on the costings but my current logic is:
MW Caltrops : 301gp
+1 Enchantment : 2000
Wounding (+2 enchantment) : +16000.

Now, Im not 100% if this should be done under weapons or wonderous items, if I need the +1 enchantment or if I wanted to make them return to their bag on a command word, if the +1 enchantment for teleporting would apply.

So, the biggies are:
1) is 18301gp for a bag of wounding caltrops about right? and
2) would there be any extra cost in having them return to their bag on a command word (to save on clean up etc)? And if so, how much?

If the caltrops use wonderous items, then the +1 base enchantment probably isnt needed, dropping the price to 8301gp. (unless the teleporting ability is needed)

Or am I just making this way to difficult for myself?

Any help would be gratefully received.
risner

11-21-06, 10:28 AM
First Caltrops are not technically weapons.
If you do enhance them "as weapons" you may find:

1) MW Caltrops may be fine at 301 gp.
2) If you consider it a weapon, 2,000 gp multiplier.
3) If you don't consider it a weapon, 4,000 gp multiplier (my vote.)
4) Either way, price it as a +3 enhancement (+1 and +2 Wounding)
5) 18,000 gp as weapon (use Craft Arms) or 36,000 gp as Wondrous (use Craft Wondrous)
6) Either way, dropping the "base" +1 isn't fair (so +3 = +1+2Wounding)
7) Adding returning (or teleporting) makes it a +4 (4x4x4,000 = 64,000 gp)
Kradlo

11-21-06, 10:56 AM
They'd usually be handled under Craft Wondrous Item, as that's the feat used for crafting Jumping Caltrops in Complete Adventurer.

Adding a Wounding capability to Jumping Caltrops would be nasty. I rather like it, and may use it on my players.

:schemes:
draconic_swine

11-21-06, 10:59 AM
You'd definitely need to add teleporting/returning to make them return to their bag, and Risner has the correct prices, but I disagree that it should be a wondrous item. Caltrops deal damage and use an attack roll, very much like a weapon. I say enhance them like weapons. There was a thread a while back asking a similar question, and the consesus there was to treat them as weapons.
DracoPhoenix

11-21-06, 11:13 AM
Adding a Wounding capability to Jumping Caltrops would be nasty. I rather like it, and may use it on my players.

:schemes:

Thanks for the replys peeps. Glad to see I wasn't completely off on my pricing.

As for the above. What have I done! This weapon of subtle destruction was only suppose to be used by the good guys!

:)

Just give them an oppertunity to clean them up and keep em afterwards - should make up for any initial inconvenience.
DracoPhoenix

11-22-06, 03:56 AM
Just had a thought of another use for wounding caltrops:

telekentic thrust.

:devil: