| Post/Author/DateTime | Post |
|---|---|
| wolfleader01-12-07, 02:50 PM | is it possible for me to use the d20 modern supplement weapons locker in my dnd campaing that i set in the modern era? i ask this because the DMG only has a limited choice of firearms. thnx:confused: :cool: |
| WinterPsionic01-12-07, 02:57 PM | is it possible for me to use the d20 modern supplement weapons locker in my dnd campaing that i set in the modern era? i ask this because the DMG only has a limited choice of firearms. thnx:confused: :cool: There's no real reason you couldn't though balance issues may come up. |
| Steevo01-12-07, 04:02 PM | is it possible for me to use the d20 modern supplement weapons locker in my dnd campaing that i set in the modern era? i ask this because the DMG only has a limited choice of firearms. thnx:confused: :cool: I've never actually looked at d20 Modern, but I was sort of given the impression that that's exactly what it is - D&D set in the modern era. I don't forsee any problems with this idea. d20 Modern, if I'm not mistaken, uses Vitality and Wounds instead of Hit Points, but the damage system is the same. Vitality is functionally the same as hit points and wounds only exist to facilitate a slightly different crit system. Assuming you're still using the D&D crit system, everything should be just fine. |
| narukagami01-12-07, 04:23 PM | I've never actually looked at d20 Modern, but I was sort of given the impression that that's exactly what it is - D&D set in the modern era. I don't forsee any problems with this idea. d20 Modern, if I'm not mistaken, uses Vitality and Wounds instead of Hit Points, but the damage system is the same. Vitality is functionally the same as hit points and wounds only exist to facilitate a slightly different crit system. Assuming you're still using the D&D crit system, everything should be just fine. You're mistaken, actually. d20 Modern by itself isn't D&D in modern times, its a modern action RPG that uses the d20 rules as a basis. Though it very easily can be Modern D&D, as a matter of fact, one of the official settings, "Urban Arcana", is just that. Also, it doesn't use the VP/WP system at all. Its actually a very common houserule though. What it does do different than D&D in the way of HP rules is a different Massive Damage Threshold. Where the threshold becomes your CON score instead of a flat 50 (for medium creatures). My advise, why not just switch over to d20 Modern and use the Urban Arcana supplement. |
| TheRealOrion01-12-07, 04:52 PM | Yes, as has been said, you should be able to use d20 Mod weapons in a D&D game without any trouble. They run on almost all of the exact same rules, with only peripheral exceptions. On the subject of running D&D rules in a modern setting, I actually really like the idea. There's something appealing about a Catholic priest who wakes up one day and realises he's been chosen by God to perform 'miracles' (spells) and fight for the Papacy. The dramatic possibilities of D&D classes in a modern setting are quite fun. For the sake of having the right tools for the job, though, I too would recommend that you use d20 Modern (available in both SRD and convenient book form!), and then just use D&D character classes. Or whatever. My point is, mix and match as it seems appropriate. Don't feel the need to be married to any one system. They're so close that importing and exporting is almost a moot point; that was the whole goal of having a common core mechanic, after all. |
| wolfleader01-12-07, 05:17 PM | all these snipets are very helpful and thank you all. i just had an idea of crossing some class stats over from the star wars rpg instead of making an entirely new class or classes the classes im thinking of are like weapons experts kinda like a secial forces soldier ya know just making classes that are more appropiate for the modern era. thanks again:cool: :dancin: :plotting: :w00t: |