Can a net entangled around someone be cut/sundered? [Archive] - Wizards Community

Post/Author/DateTimePost
the shaderaven

02-01-05, 01:07 PM
Are the Strength check vs. the Burst DC and the escape artist check the only mundane ways for a character entangled in a net (the weapon in the PHB - not some spell ot sth.) to escape? Or the net can also be cut/sundered and if yes then what are the exact rules for this? Can it be cut only by an ally of the entangled character (are they any ill efects upon him then? I envision cutting a net around your body by someone else with a greataxe as pretti dangerous) or also bu himslelf (only with a light weapon?). Will someone care to explain me the exact rules for this? What type of action is it/does it provoke AoO, etc...
tarkin

02-01-05, 01:50 PM
I would rule it is like this:

Captured person must have a sharp weapon in hand already - or do an escape artist check of 5 less then needed to escape to get one into his hand.
Then as a Full Round action he can automatically hit the net once and do regular damage - no crit. If he does enough damage, he escapes. Doing so does not provoke an AoO.

Other people may as a full round action do a single attack against the net, auto hitting the net, regular damage, no crit. Doing this provokes an AoO from anyone that threatens them.

Anyone attacking him regularly, does full damage to him and 1/2 damage to the net.
kjenks

02-01-05, 02:54 PM
Read the Sunder special melee attack. The character in the net can attack, but suffers penalties from being entangled. I'd treat the net as a "carried or worn object."

Any adjacent character can also make a Strength check DC 25 to burst the net (full-round action, provokes AoOs).

Net: A net is used to entangle enemies. When you throw a net, you make a ranged touch attack against your target. A net’s maximum range is 10 feet. If you hit, the target is entangled. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty on Dexterity, can move at only half speed, and cannot charge or run. If you control the trailing rope by succeeding on an opposed Strength check while holding it, the entangled creature can move only within the limits that the rope allows. If the entangled creature attempts to cast a spell, it must make a DC 15 Concentration check or be unable to cast the spell.
An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The net has 5 hit points and can be burst with a DC 25 Strength check (also a full-round action).
A net is useful only against creatures within one size category of you.
A net must be folded to be thrown effectively. The first time you throw your net in a fight, you make a normal ranged touch attack roll. After the net is unfolded, you take a –4 penalty on attack rolls with it. It takes 2 rounds for a proficient user to fold a net and twice that long for a nonproficient one to do so.

SUNDER
You can use a melee attack with a slashing or bludgeoning weapon to strike a weapon or shield that your opponent is holding. If you’re attempting to sunder a weapon or shield, follow the steps outlined here. (Attacking held objects other than weapons or shields is covered below.)

Step 1: Attack of Opportunity. You provoke an attack of opportunity from the target whose weapon or shield you are trying to sunder. (If you have the Improved Sunder feat, you don’t incur an attack of opportunity for making the attempt.)

Step 2: Opposed Rolls. You and the defender make opposed attack rolls with your respective weapons. The wielder of a two-handed weapon on a sunder attempt gets a +4 bonus on this roll, and the wielder of a light weapon takes a –4 penalty. If the combatants are of different sizes, the larger combatant gets a bonus on the attack roll of +4 per difference in size category.

Step 3: Consequences. If you beat the defender, roll damage and deal it to the weapon or shield. See Table: Common Armor, Weapon, and Shield Hardness and Hit Points to determine how much damage you must deal to destroy the weapon or shield.

If you fail the sunder attempt, you don’t deal any damage.

Sundering a Carried or Worn Object: You don’t use an opposed attack roll to damage a carried or worn object. Instead, just make an attack roll against the object’s AC. A carried or worn object’s AC is equal to 10 + its size modifier + the Dexterity modifier of the carrying or wearing character.

Attacking a carried or worn object provokes an attack of opportunity just as attacking a held object does. To attempt to snatch away an item worn by a defender rather than damage it, see Disarm. You can’t sunder armor worn by another character.

I don't think you can use a bludgeoning weapon on rope or a net.
kjenks

02-01-05, 03:03 PM
I would rule it is like this:

Captured person must have a sharp weapon in hand already - or do an escape artist check of 5 less then needed to escape to get one into his hand.
Then as a Full Round action he can automatically hit the net once and do regular damage - no crit. If he does enough damage, he escapes. Doing so does not provoke an AoO.

Other people may as a full round action do a single attack against the net, auto hitting the net, regular damage, no crit. Doing this provokes an AoO from anyone that threatens them.

Anyone attacking him regularly, does full damage to him and 1/2 damage to the net.

Being entangled does not prevent a character from drawing a weapon.
Entangled: The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell’s level) or lose the spell.

You basically have two choices for attacking inanimate objects: (1) a full-round action to get an automatic hit or (2) normal attacks against AC 5 (which would always miss on a 1). With a high BAB, you may want to take option (2).

Sundering an item almost never causes damage to the creature holding or wearing the item (without the Combat Brute feat from Complete Warrior).