Can DR 5/Gold be bypassed in this fashion? [Archive] - Wizards Community

Post/Author/DateTimePost
Iron Cobra

06-26-05, 01:15 AM
Serious question.

If a Monk puts on a Gold Ring(s), would it help in bypassing the DR, or does it have to be a gold weapon?
SALDAR

06-26-05, 01:37 AM
It has to be a weapon that can cause damage. A monk is using his fist to cause damage, not the ring on his finger.
Greyman

06-26-05, 03:24 AM
Actually, a monk isn't using his fists, he's using unarmed strikes. That's fists, elbows, knees, kicks, et cetera. In essense, his entire body is the weapon, not any one part.

Thus nor would gold gauntlets allow a monk to overcome this hypothetical damage reduction with his unarmed strike. They'd merely allow him to overcome such damage reduction with a gauntlet's 1d4 bludgeoning damage.
Trevan0

06-26-05, 03:41 AM
Actually, a monk isn't using his fists, he's using unarmed strikes. That's fists, elbows, knees, kicks, et cetera. In essense, his entire body is the weapon, not any one part.

Thus nor would gold gauntlets allow a monk to overcome this hypothetical damage reduction with his unarmed strike. They'd merely allow him to overcome such damage reduction with a gauntlet's 1d4 bludgeoning damage.

How about a monk golem made out of gold?
Greyman

06-26-05, 04:01 AM
Golems, being mindless constructs, typically cannot become monks.

However, if a creature has an ability that allows it's natural weapons to bypass certain forms of damage reduction, that ability would apply to unarmed strike damage - unless the ability was restricted to a specific body part.
Count Arioch the 28th

06-26-05, 04:54 AM
The real question is:

What monster has DR/gold anyway? I've never heard of one.
Iron Cobra

06-26-05, 04:55 AM
Homebrew

and another one was cited in a Dragon magazine
Eliza_Stormwhisper

06-26-05, 05:07 AM
Golems, being mindless constructs, typically cannot become monks.

However, if a creature has an ability that allows it's natural weapons to bypass certain forms of damage reduction, that ability would apply to unarmed strike damage - unless the ability was restricted to a specific body part.

On the topic of monk golems:

Monks must be lawful in alignment, whether good, neutral, or evil.

Golems are mindless automatons, and are neutral in alignment.

Therefore, due to alignment restrictions, a golem may not be a monk.
Iron Cobra

06-26-05, 05:11 AM
Actually Eliza, there are examples of Constructs with alignments

like the Nimblewright from Monster Manual 2
Eliza_Stormwhisper

06-26-05, 05:16 AM
Actually Eliza, there are examples of Constructs with alignments

like the Nimblewright from Monster Manual 2

Oh. I suppose I meant to say Golems. Golems must be neutral. I guess that doesn't apply to all constructs.
Iron Cobra

06-26-05, 05:20 AM
And although it's not core, the Prismatic and Gloom Golems are examples of good or evil aligned golems (respectively)
Kursk

06-26-05, 08:28 AM
What do you do if it is DR 5/ Limp noodle?
The_Fan

06-26-05, 08:37 AM
I've considered adding in a special monk weapon that lets them turn their base unarmed damage into slashing. They can be enchanted at four times the normal price, but can be made of special materials without problem. Roughly inspired by the guy from Trigun with blades on all his limbs.

Re: Aligned golems
The logic behind that is that even though they themselves are incapable of making moral decisions, they are made from the very substance of said alignment. Therefore, they are incapable of acting in a way contrary to that alignment.
Iron Cobra

06-26-05, 08:45 AM
basically used for the purposes of Smite Evil/Smite Good then?
der_gogo

06-26-05, 08:56 AM
What do you do if it is DR 5/ Limp noodle?

Greataxe. Power Attack. Ignore that DR 5..... :D
Nom

06-26-05, 09:51 AM
What do you do if it is DR 5/ Limp noodle?I was thinking of DR 5/carrot, actually, but limp noodles work just as well. :D
LordofNightmares

06-26-05, 02:46 PM
Monks gain the ability to ignore DR at higher levels anyway.

As for DR 5/gold, whell, if the Monk was wearing all gold full plate armor, I'd allow it, but then again a monk wearing all that would assuredly by quite daft, bueccase it woudl jsut be better to ge their hands on a set of Gold Kama and use those in the specific situations, given their attacks are not already strong enoguh that 5 DR is not going to be a huge problem.
Yak of Darkness

06-26-05, 03:21 PM
Greataxe. Power Attack. Ignore that DR 5..... :DHee. Exactly.

Sage: This is one of the legendary Seven Monsters of Uberdoom. The bards say that only a weapon made of the finest spaghetti and blessed under a full moon by a preistess of Pelor and her twin sister priestess of Nerull can fully damage--
Barbarian: ROAR! *smash*
Monster: BLARG! *dies*
Sage: Nevermind.

Even at low levels, DR 5 is more of an inconvenience than anything else to a man with a big weapon. A raging, power-attacking, greataxe-swinging barbarian will, at high-levels, gladly laugh in DR 5's face.
aelryinth

06-26-05, 05:38 PM
Dr 5/Gold is something you'd see in the Loup-Garou versions of werewolves from Ravenloft. They had weird, often quite individualized DR's (ashwood, oak piercing, Gold, Blah blah...and regen for the same thing. If you didn't have the right weapon, you simply couldn't kill them.)

Now, of course, we'd simply drown them or fill their lungs with dirt.

==+Aelryinth
Caterane

06-26-05, 07:48 PM
I think the current number of DR types is perfect. If you add more types players might become discouraged to do something against DR because it is less likely that they will have the appropriate weapon. I also don't like players to carry around an arsenal of different exotic weapon materials just because the Limp noodle monster could be behind the next corner LOL

On the other hand, if I could add a single additional type of DR it would be Gold.
Trevan0

06-26-05, 08:30 PM
Heh, I just threw that out there as a joke. I have never considered monk golems made out of gold. Ever.

Ninja golems made out of lead are sooo much better!
LordofNightmares

06-26-05, 10:11 PM
Its almost like you forced me to talk about the Pyrite Golems, they're Pirates you know.
Greyman

06-27-05, 07:16 AM
Monks gain the ability to ignore DR at higher levels anyway.Not all DR, only magic, lawful, and adamantine. Although, with splat feats, they can also overcome cold iron, silver, and either good or evil. Oh, and their strikes are bludgeoning and they can use slashing or piercing monk weapons too.

Uhm, okay, that does about covers all the bases actually...


... not gold though...
mvincent

06-27-05, 04:14 PM
What do you do if it is DR 5/ Limp noodle?Funny, but something just like that has been used in Viking stories (i.e. DR50/mistletoe for Baldur) :)
LordofNightmares

06-27-05, 08:56 PM
... not gold though...

Bah, just let them bypass gold or Silver once they get the "Adamantine" bonus, and all sohuld be fine. House rule it, it will not be a problem.
runestar

06-28-05, 02:41 AM
The way I see it, to damage it with the gold ring, you must punch it with the gold ring. Basically limits you to punching with the hand that is wearing the ring. I think the gold ring would allow you to deal full unarmed damage.

Limp noodle could be fashioned as a makeshift whip, I suppose.
Gort32

06-28-05, 09:28 AM
Bah, just let them bypass gold or Silver once they get the "Adamantine" bonus, and all sohuld be fine. House rule it, it will not be a problem.

Well, DR/Silver isn't usually because silver is a strong material, it's because of it's mythical "pure" properties. DR/Adamantine is there because the monster is frickin' impossible to damage with normal weapons. I couldn't think of a reason why a monster would be better damaged by gold...the DM would have to come up with a good reason.
was_fired

06-28-05, 09:52 AM
Because the monsters are natural penny pinchers. Upon being struck by such an expensive and wasteful weapon their mind is shattered, their resolve is broken, and their DR is bypassed. It should be noted that solid gold weapons would do far less damage than normal ones, be far more expensive, easier to sunder, and weigh more. At least they break the DR of penny pinching monsters though.
DragonsArt

06-28-05, 10:08 AM
I assume that DR/Gold is some type of lame house rule?

Gold is a VERY soft metal. Edged weapons would dull within a few strikes. Blunt weapons would loose their shape quickly and piercing weapons wouldn't have the tensile to pierce any steel armor.

It's about as useful and practical as...

DR/Alluminum (actually, I think this is BETTER)
DR/Oak
DR/Small furry animals
DR/Spagetti
DR/Spring water (must be spring water, tap water won't work!)
Nyferto

06-28-05, 12:38 PM
Gauntlets don't do 1d4 damage, if he was wearing a gold gauntlet, it would work. If the ring somehow enhanced him so that his unarmed strikes were considered Gold for the purpose of bypassing DR, then that would work. Otherwise scratch him with a coin.
Iron Cobra

06-28-05, 12:44 PM
I assume that DR/Gold is some type of lame house rule?

Gold is a VERY soft metal. Edged weapons would dull within a few strikes. Blunt weapons would loose their shape quickly and piercing weapons wouldn't have the tensile to pierce any steel armor.

It's about as useful and practical as...

DR/Alluminum (actually, I think this is BETTER)
DR/Oak
DR/Small furry animals
DR/Spagetti
DR/Spring water (must be spring water, tap water won't work!)

Normally I love to agree with lame assumptions, and what of it? Maybe you're a lame guy, because all of your suggestions are completely incredulous. Gold, much like Silver can be treated for hardness. Brass, bronze, steel, silver and gold are all metals that can be used for weapons - it's not so far a stretch-compared to yours which would break one's back trying to justify. And who suggested what type of weapon or ammunition be forged of gold?

That's right, no one. You aren't accounting for bullets, darts, arrows(barring your piercing weapons stint) or bolts either. The DR in this case is more of a mythical/supernatural basis, in spite of what the Dm guide or monster guide states about different DR types. What's that? I'm out of bounds? Well what do you know...I can make up any rule I like, even with as little or as much "justification" as I want.

I asked if rings could do this, mainly to see what others thought on the matter, or offer alternatives. I like to hear other's credibility and creativity(and what you did wasn't creative, at least the posters who mentioned "wet noodle" and "carrot" didn't go as far as you) You should have saved us your idiocy and typed "werk w'reptoi23o4 ikw;kerjq23-94 52ekrnflq ejrn;awlkn;awlk 3ejr4p3u;lqk23 4;lkaje wrlkjq324;kjq234j"

It would have saved us much time.

Go work on your insults and accusations cabron, then come back. :cool:


Edit: the reason some people create new DR types can be explained, in that not every DM wants, or has the metals presented in his world (adamantine and cold silver come to mind) and would like to present alternate types while sticking to metals that have the origins/basis on Earth, like gold.
Willie the Duck

06-28-05, 08:40 PM
Let's tone this back to looking at mechanics. Sure gold weapons are a horrible idea, but so are silver weapons and they are in the core books (and cold iron, which isn't iron at all but some special fictional mineral, D&D has always butchered mythology).

Changing the DR special materials to match the needs of the campaigns is a great idea. It makes no sense for monsters in a darksun campaign to be vulnerable only to special minerals when bronze is a rarity. That said, the trade offs should be either direct, or nearly direct, so as to preserve balance between the options. Like the dragon magazine article that spoke of the mage inventing an "akaline blast" spell because nothing was immune to alkali, new offenses should only exist if some creatures have defenses versus it and any defense should be beatable by effects people have access to (i.e. no DR 5/gold in a world where gold doesn't exist). As to the special materials, they can be anything, although most should be expensive (DR 5/wood would be a cool fourth type IMHO). If something has some serious advantage beyond the dr penitration (i.e. adamantine), it should beat the dr least often seen. If it has some serious penalty (such as silver), it should beat the most common or important type (those of demons and undead).

Also note that the monk gains the penitration abilities it does gain for good reasons (they are most likely to oppose chaotic outsiders, and constructs are a place where a two-handed barbarian can hold their own with the wrong weapon, but the DR would screw over the monk). Whatever the monk gains in the homebrew world should be similar (say for instance that it is fae that would mess up the monk instead, and they are usually holy knights of good, then the penitrations should instead by cold iron and good). I don't know what gold represents in your campaign, but I don't see how monks should be the ones to readily beat that damage reduction.
Fanged Fremont

06-29-05, 11:22 AM
I'd love to see a group of halflings whipping coins at a monster.