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| quix0te05-13-07, 02:26 AM | Hi. There are a lot of items that influence the metagame for fighting characters, but I dont see many for casting characters. Specifically, I dont know what the cost basis would be for the following abilities: -Spell Penetration -Increased Spell DC -Increased Effective Caster Level But wait! What if these abilities were limited to particular school or domain? A ring that gave +2 DC or +2 Effective Caster level, only for necromancy? What if the abilities were only for one spell? A wand that allowed you to cast web with +2 DC or added +2 to your spell penetration, but only for hold monster? Are costs for these bonuses stated anywhere? For the spell DC, we can use the stat bonus guidelines as kind of rule of thumb (4,000gp for +2 stat= +1 DC to all spells, 16,000 for +4= +2 DC) My inclination is to keep the costs about on par with weapon bonuses. If someone can get +1 to all saves for 1,000gp, I would think casters should be able to get +1 DC for about twice that. Thoughts? |