Chain-wielding [Archive] - Wizards Community

Post/Author/DateTimePost
ledfan

12-29-05, 11:04 PM
I'm making a fighter who specializes in spiked chains and am wondering if theres anything else i can do to make me better then i haven't planned or did already im taking the weapon focus tree, taking 3 levels in exotic weapons master, took improved trip and disarm, and I've also taken quick draw to switch to my back-up weapon if I'm disarmed or drop my weapon if i fail a trip attempt instantaneuosly anything I'm missing? (i'm a regular human but i have 20 potions of enlarge person :D )
Subedei

12-29-05, 11:32 PM
Take advantage of your reach! Take Combat Reflexes to "lay the smack down" in a 10' radius and power attack to make it hurt.
ledfan

12-29-05, 11:39 PM
wow..................................... .... i feel really stupid lol thank you :D
ledfan

12-30-05, 03:15 PM
is that all are there any tactical feats or anything that would help tripping/disarming or just chain-wielding in general? and if not what else should i take to make my guy better?
Chrono Nexus

12-30-05, 03:22 PM
Hello my chain-wielding brother! I usually take advantage of my high jump and spring attack to attack enemies from above, where they cannot reach me. Remember, your movement ends at the end of your turn-so for the remainder of the round you could be hovering fifteen feet above the ground.
ledfan

12-30-05, 03:26 PM
lol awesome unfortunatley my dm thinks about everything logicaly he wouldn't leave me up there darn :D
Puca

12-30-05, 03:55 PM
Action (http://www.d20srd.org/srd/skills/jump.htm)
None. A Jump check is included in your movement, so it is part of a move action. If you run out of movement mid-jump, your next action (either on this turn or, if necessary, on your next turn) must be a move action to complete the jump.You can already pause in mid air during the middle of a jump in this situation. Why not in the one described?

Ive never seen that move in practice, and I think thats a very cool idea.
GrandMarquis

12-31-05, 03:24 AM
Fellow chain-fighter! Spring Attack is your friend. And, since you're already using Enlarge Person, Whirlind Attack would be pure evil. In fact, I'm purposely not taking the feat, because even I think that would be a bit much (but really, how often are you going to fight enough foes surrounding you to make it that useful?)
Malachus

12-31-05, 11:32 PM
If you want to be leet using the Spiked Chain as a fighter, consider taking these feats:

Combat Reflexes, Dodge, Karmic Strike, Deft Opportunist, Monkey Grip for a large spiked chain (2d6 damage) and a 15ft reach, take Improved Trip, Improved Unarmed Strike, Knockdown, Defensive Throw, Mobility, and Spring Attack. Also, Whirlwind Attack with a large Spiked Chain would make a great way to round it all off.

Use karmic strike and take a -4 penalty to your AC. Then use combat expertise to take a -4 penalty to your attack roll but gain a +4 bonus to your AC, thus cancelling out the penalty from Karmic Strike. Though you may not hit your enemy on your turn, if he hits you, you get an AoP against him, and since you have deft opportunist, you'd gain a +4 bonus to your attack roll, thus negating the penalty from Combat Expertise.

Basically, if you hit your enemy and do at least 10 damage to him, you get a free trip attempt from Knockdown. If he hits you, you get an AoP against him, which could lead to knockdown. If he misses you, based on defensive throw, you could make a trip attempt against him. And remember, with improved trip, once you trip him, you can make a free melee attack against him.

Spring Attack will always keep you out of range so that if he moves to attack you in melee and doesn't have reach greater than 15 ft, you get AoP's galore. I know there's a feat called stand still somewhere (XPH?) that could be very useful for keeping a melee opponent away from you.

Lastly, being able to make a trip attempt against every enemy within a 15 ft radius with whirlwind attack combined with Improved Trip is sweet as hell.

I know it's a feat heavy build, but it's very effective.