| Post/Author/DateTime | Post |
|---|---|
| BoDiddilly11-13-06, 08:13 AM | Im looking to build a Chain sword eighter as a specail weapon or costum magic weapon mod. I didnt lide the fleshgrinder in BoVD, but Im not sure about the ideas I have eighter. One idea was have, Is the chain sword would bite into the target on a hit, kinda ike the flesh grinder does (ref negates DC?) Then the chain sword could be pushed or diven though dealing damage for all the addition attack the character has for that rnd, but with no str mod. So a level 16 fighter with a Chainsword(greatsword) with a BAB of 16/11/6/1, could miss his 1st attack land his second attack dealing normal damage, then he pushes thoug dealing attack damage -str twice more A more simplist less powerful idea is simple add 2points slashing damage to the weapon and greivous wounds that cause an opponite to take a -2 penalty on atttack adn damage roll Any Idea on how to tweak eighter of these or any other ideas? |
| RobbyPants11-13-06, 10:00 AM | You can try all sorts of things with a chainsword. I'd suggest doing something like having it damage armor as well, so you can cut through their armor. EDIT: you could also allow it to sunder armor (normally you can only sunder held items), or have it automatically do damage to the opponent's armor as if sundering when on a successful attack. I didnt lide the fleshgrinder in BoVD, One thing I've found truly nasty with Flesh Grinding is to add Master Slaying (also from the BoVD) on the weapon. That makes the weapon keyed to an item like a scabbard. If you control the scabbard, and someone else has the weapon, you can make them attack themselves with it. They work very well together! The way it works is you stab the guy and make it grind. He keeps trying to take the weapon out (meanwhile, you can keep attacking him), and when he does get it out, you make him attack himself with it and start it grinding again!!! |
| crimsonwolf11-13-06, 10:25 AM | whats its stats? i am not familar with this item |
| RobbyPants11-13-06, 11:04 AM | whats its stats? i am not familar with this item For the Flesh Grinding / Master Slaying or the chainsword? The chainsword is something the OP is creating, and as far as I know, there are no official stats. The Flesh Grinding and Master slaying are both in the BoVD. They are okay seperately, but here's how they work together: Flesh Grinding - the weapon can be commanded to grind on a successful attack. The weapon stays lodged in the victim, dealing damage each round until the victim can pull it out with a Str check or for five rounds, whichever comes first. Master Slaying - these weapons are keyed to a scabbard (or something similar). If the weapon is held by someone else, the owner of the scabbard can command the weapon to attack the wielder. Put them togeter, you stab the guy, make the weapon grind, and grab a new weapon and begin attacking again. The victim will be occupied trying to loose the weapon. Once he does, make him attack himself with it, and start it grinding all over again! :evillaugh To make this truely nasty, put mods like flaming, shock, and/or frost on it to increase the damge it does each round. I'm not sure if sneak attack damage could be applied every round if the first attack was a sneak attack; I'd have to re-read the rules. |
| DarkRhystar11-13-06, 11:35 AM | The Flesh Grinding and Master slaying are both in the BoVD. They are okay seperately, but here's how they work together: Flesh Grinding - the weapon can be commanded to grind on a successful attack. The weapon stays lodged in the victim, dealing damage each round until the victim can pull it out with a Str check or for five rounds, whichever comes first. Master Slaying - these weapons are keyed to a scabbard (or something similar). If the weapon is held by someone else, the owner of the scabbard can command the weapon to attack the wielder. Put them togeter, you stab the guy, make the weapon grind, and grab a new weapon and begin attacking again. The victim will be occupied trying to loose the weapon. Once he does, make him attack himself with it, and start it grinding all over again! :evillaugh Warning, the above combination does not work as advertised. Someone with sword grinding into their side is not considered to be wielding that sword. |
| RobbyPants11-13-06, 01:00 PM | Warning, the above combination does not work as advertised. Someone with sword grinding into their side is not considered to be wielding that sword. It's when they pull it out. Granted, you are correct in that they'd have to start wielding the sword after the fact for it to work. Mainly, the Master Slaying ability is nice because it's a safe-guard to put on a weapon that you have to abandon in order to use it. Otherwise, you risk the victim pulling out the sword and then grinding you! I can think of two obvious work-arounds to this: Victim drops sword Victim keeps sword, but on in its hands |
| BoDiddilly11-13-06, 09:27 PM | I have already consider this flesh grinding/master slaying combo for a NPC in games past but this is for a player and I dont want to give him something he has to abandon to use. Ive never seen a chainsaw work that way. Right now Im leaning twards my first idea. I just need a oppriate Dc and magic modifier. Im thinking +3 magic modifier and a Reflex save Vs attack roll. |
| Darth Sephiroth11-16-06, 12:22 AM | perhaps add the Greater Wounding ability to it |
| Gahread11-16-06, 09:53 AM | Victim drops sword If you can command the sword as a free action, what's to stop you from waiting until they make the strength check and then breaking in with "As the sword comes out, I grin and say the magic words, "Hey, did you know that's actually a Master Slaying weapon too?" (DM rolls eyes and rolls more damage) |
| RobbyPants11-16-06, 10:16 AM | If you can command the sword as a free action, what's to stop you from waiting until they make the strength check and then breaking in with "As the sword comes out, I grin and say the magic words, "Hey, did you know that's actually a Master Slaying weapon too?" (DM rolls eyes and rolls more damage) True... although that's one annoying thing about BoVD being 3.0 is that it just calls it a "free action." At that point they didn't differentiate between swift and immediate actions, so it's up in the air as to whether or not you could command it on his turn. I don't have the book with me now, so I don't know if it explicitly states so in the entry. I'm not sure if the Master Slaying commanded attack comes on your turn or his. If it is on his turn, then yes, that would be truely wicked! |
| DracoPhoenix11-16-06, 11:43 AM | How about the wounding enchantment and ignores hardness / DR less than it's hardness? As a freebie give it plant bane :). Actually, maybe as the normal bonus - plant bane = bye bye dungeon door (wood is plant matter :))... |
| Deekin11-16-06, 04:52 PM | The stats for a Futuristic chainsword are in d20 future tech. |
| Watchman11-16-06, 05:00 PM | One little issue I can see with the very concept of a chainsword in a fantasy world (which, somewhat surprisingly perhaps, isn't actually practical - if they can make damn golems and stuff they can certainly magick one chainsaw...) is that to even think of the weapon you need to first be familiar with the humble power-tool chainsaw before you can start wondering if the ghastly things it does to people when something goes amiss could be made into a dedicated killing instrument. Which, one would suspect, is something for all intents and purposes but nobody in a typical D&D world is. Clockworks and mills are one thing, and techno-magical stuff like some golems and automata another, but I'm willing to bet nobody ever thought of applying any of that to man-portable woodcutting tools. Especially as plain saws and axes work perfectly well too, and the rustic people who employ them aren't exactly the top customers of enchanters or mechanical inventors. Just thought I'd point that out. |
| WhiteHarness11-16-06, 05:53 PM | I'd be against giving it any anti-armour capability. If you're describing what is essentially a chainsaw with a hilt, then I don't think it would really do anything against plate armour. Maybe it'd eat up lesser armours, but chainsaws break on steel; they're made to cut organic stuff. |
| Nom11-16-06, 06:52 PM | Yep. The "sword" part of chainsword is a misnomer. A sword deals damage by building up kinetic energy and then delivering it all at once to a short line or point. A chainsaw deals damage by the repeated impact of it's teeth. A sword wants to be swung fast. A chainsaw wants to be pressed firmly against it's target; swinging it in makes it likely to bounce or hit at the wrong angle. Chainsaws need to be braced against their target for full effect. Sword's assume that the target is massive enough and the swing is fast enough that the target won't have time to accelerate away. Making a combination sword-chainsaw and trying to use it as such means that your sword no longer has a focused cutting edge and your chainsaw is being waved around rather than pressed against a target. Neither will work effectively. |
| Necropolitan11-16-06, 07:35 PM | I like a few different abilites for it. One idea is the fact to really maul something with a Chainblade you have to apply sustianed pressure to 'Saw' through it, not mutliple hacks. Still, I think of Chainblade weapons as a template over normal weapons, probably with a required EWP to handle the shfiting mass, Say it pushes the weapon's damage die up two steps, or automatically Double-Dies whatever damage it does; just ballparking it here. And one special ability is key. Say if the character makes a Full-Round action for a single attack; the damage is automatically doubled, or automatically inflicts Max-Damage on a successful hit, as you hit and then DRIVE the chainblade into the opponent's flesh. That'd make spending out the ass for a chainblade, magical or not, definitly worth the EWP feat. |
| demon666fast11-16-06, 11:08 PM | From Chaositech: Chain Blade: This weapon resembles a bastard sword with a spiked chain wrapped lengthwise along the blade—down one side and then the other. The “blade,” in fact, is not a blade at all but simply an iron support for the chain. At the top and bottom of this support, the chain wraps around a small wheel. A switch on the pommel makes these wheels turn rapidly, moving the chain around them in a constant rotating motion. When applied to a surface (or a foe), the moving chain creates a sawing action that inflicts grievous wounds. The weapon’s bowl-like hilt protects the wielder’s hands. The chain blade inflicts 3d6 points of damage while activated (only 1d6 points when not). This exotic weapon proves difficult to wield. Anyone attempting to wield it without the proper feat breaks the chain and destroys the weapon on an attack roll of a natural 1. Should damage reduction or object hardness entirely stop a hit from the chain blade, the action stops the moving chain. The wielder must reactivate it using a more complex control on the hilt. Treat this weapon as a bastard sword in all other respects. Switch/Lever activation; Craft DC 29; Price 5,200 gp OBS: switch activation is a free action. the lever activation (in the case when the wielder must reactivate using the complex control) is a standard action. |
| BoDiddilly11-20-06, 07:18 PM | First off I see the chainblade as a magical item not as common lumber tool. Therefore it is above some of the flaws physics would present. Personally I would like the weapon to emulate the chainsaw to some effect exceeding what the standard chainsaw does, with out leaving the ballpark. Also Im somewhat against anti-armor, anti-hardness, armor-sundering capibilities. I see no reason to beleive a saw is more effective against metal then a heavy axe. The fact that chainsaws cuts slower throug hardwoods like oak then pine shows just how subjective a chainsaw is to hardness. Because a chainsaw works by scratching, chipping and teiring, it is even less effective against harder, malable, non-grainular metal. But D&D rarely ever takes this detail of physical property into account. Even hardness of armor is ignored during attacks. I think much of the armor destructioin concept stems from visuals of warhammer where chainsaws rip through tank like armor. I think that is something that is better accomplished by ulta high powered metalblade weapon(thin grinding wheel) but as far as chainsaws and gadetry go nothing short of an impossably high powered, dimond tip, fine toothed, weapon would do. In other words clockwork and gadetry alone wont make this a armor shredder. So as I see it armor destruction can wrks fine for a magic item as the magic just makes it work, but thats if you want thte 40kesc effect, I just want some templates, weapon or magic ability ect. that emulates a combat chainsaw. Chain Blade: This weapon resembles a bastard sword with a spiked chain wrapped lengthwise along the blade—down one side and then the other. The “blade,” in fact, is not a blade at all but simply an iron support for the chain. At the top and bottom of this support, the chain wraps around a small wheel. A switch on the pommel makes these wheels turn rapidly, moving the chain around them in a constant rotating motion. When applied to a surface (or a foe), the moving chain creates a sawing action that inflicts grievous wounds. The weapon’s bowl-like hilt protects the wielder’s hands. The chain blade inflicts 3d6 points of damage while activated (only 1d6 points when not). This exotic weapon proves difficult to wield. Anyone attempting to wield it without the proper feat breaks the chain and destroys the weapon on an attack roll of a natural 1. Should damage reduction or object hardness entirely stop a hit from the chain blade, the action stops the moving chain. The wielder must reactivate it using a more complex control on the hilt. Treat this weapon as a bastard sword in all other respects. Switch/Lever activation; Craft DC 29; Price 5,200 gp OBS: switch activation is a free action. the lever activation (in the case when the wielder must reactivate using the complex control) is a standard action.Very nice! The stats for a Futuristic chainsword are in d20 future tech.where could i see that?(Idont have access to these book to my knowledge. perhaps add the Greater Wounding ability to itdiddo |