| Post/Author/DateTime | Post |
|---|---|
| Acegikmo02-27-05, 05:11 AM | Name: Schriv Race: Human Class: Chair Salesman Proficiency: Chairs This character has been in our party for long enough for us to take him seriously. We've been playing the chair as if it were a greatclub but we're wondering if that isn't overdoing it a little? We know a club isn't enough so is there any difference between the play of a greatclub and a chair? |
| ILL34GL302-27-05, 05:16 AM | Wielding a chair is more like swinging with four regular clubs instead of just one measly greatclub. Dmg would be 4d6. |
| Xeviat-DM02-27-05, 05:18 AM | I'd make it a great club and give you a +2 bonus to trip and disarm attacks, since you can use the legs to catch things. |
| ILL34GL302-27-05, 05:23 AM | You can pleasure four women at once with a properly manipulated chair. +4 to Handle Animal checks. |
| quaiven02-27-05, 06:41 AM | Well, is it a steel folding chair like in wrestling? Or is it a wooden chair? |
| Bluebrush02-27-05, 07:35 AM | It's been done (http://www.improfanfic.com/fw/) and I'm amazed at how much mileage I get out of that one link. Anyhow, I'd stat it as a 1d8 20/x2 simple Two-Handed weapon. If I was feeling generous I'd allow trip attacks to be made with it and for it to count as a monk weapon. |
| Draco Strang02-27-05, 07:36 AM | Wielding a chair is more like swinging with four regular clubs instead of just one measly greatclub. Dmg would be 4d6. It's an improvised weapon. I'd let it be, at max, a two handed 1d8 bludgeoning weapon, critical on 20. And a -4 because of the bulk and inconvienence. |
| Osiris Memnoch02-27-05, 10:22 PM | I once played with a Half-Ogre with a "magic club." The club part was a tree he ripped out of the ground and the magic part was the sign nailed to it that said "no trespassing" |
| Acegikmo02-28-05, 03:20 AM | It's an improvised weapon. I'd let it be, at max, a two handed 1d8 bludgeoning weapon, critical on 20. And a -4 because of the bulk and inconvienence. How is it an improvised weapon if he's been handling them all his life? I like 1d8 20/x2 two handed and trips |
| Quijenoth02-28-05, 07:06 AM | How is it an improvised weapon if he's been handling them all his life? because its not designed as a weapon if someone spends his entire life using a specific weapon it doesnt change the fact of it being a good combat weapon - otherwise youll find entire battlefields of chair wielding maniacs because its cheaper to make a chair than it is to forge 500 swords! I also house rule that improvised weapons take 1 point of damage each time they successfully hit in combat - since they are not designed for combat they will break more easily. Ive been toying with a house rule feat - "Improvised weapon specialist" - the wielder of a improvised weapon suffers no penalty when fighting with improvised weapons. Note you cannot take weapon focus in any improvised weapons. Also if the player is a monk he may consider improvised weapons as special monk weapons. (note; im considering making this second part an addtional feat that monks can add to their special combat styles) The inspiration comes from many many jackie chan films where he uses everything that comes to hand to defeat his enemies. |
| pres_man02-28-05, 07:29 AM | There was a similiar feat in Seafarer's Handbook by Fantasy Flight Games. It is called weapons of opportunity. Basically it took the nearest weapon in size and dropped its damage dice by 1 level. Yet you didn't get the -4 penalty. For example: if a think a table leg is about the same size as a longsword (1d8), then the leg would do 1d6 damage 20/x2 and could be thrown with a 10 ft. range increment. |