Chakram rules [Archive] - Wizards Community

Post/Author/DateTimePost
Itakume

11-23-05, 08:43 PM
You all saw it coming. Everyone from Collette to the Great Mizuti has one. The ancient Indians used them, and now, you can use them, too!

Chakram
Light Exotic Melee weapon
Cost: 20 gp
Weight: 4 lbs
Damage: 1d6 slashing
Crit: x2
Range: 20 ft.

The chakram is basically a disk, about a foot in diameter, with a bladed edge. It is whirled around about the forearm, then hurled towards an enemy. Its weight and shape make it unique among ranged weapons in that it is extremely hard to deter while in flight. If an effect (such as a wind wall) would cause a ranged attack to have a miss chance (not to be confused with concealment, which is unaffected), the chance is reduced by 75%. If the miss chance is 100%, it becomes 80% instead.
Amaril

11-23-05, 08:49 PM
Chakram were already presented in Oriental Adventures and in the Arms & Equipment Guide.
XrP-Leon The Second

11-23-05, 08:55 PM
Also, there were various sizes of them, not that that can be fairly represented in D&D (Except for mroe damage dice and more weight), but they were melee as well as thrown weapons.

-edit-

Also..

COLETTE RULES!
Itakume

11-23-05, 08:55 PM
Were they?

...*sigh*... I can't win.

So... yeah. I guess whatever gods (sorry, moderators) are watching can delete this.

I feel so horribly alone.... *sob*... :rolleyes: