Chakram [Archive] - Wizards Community

Post/Author/DateTimePost
Arcane

05-13-06, 02:40 AM
Could anyone recommend this? It seems ok, but only for a ranged attacker. 1d4 dmg, 20x2 crit, and 30 ft. returning throw. Always returns. Any good?
Darth_Azalin

05-13-06, 03:26 AM
My halfling rogue uses this puppy...
With Chakrum richochet he rules.. 2 sneak attacks per round practically (to 2 different oppenents)

The first one he gets because they are normally suprised.. then he goes first.. throws it out while of course hes hiding.. and then they are still flat-footed he does it again and normally its 2 down how many left?

the on normal combat rounds you feint (improved) and do it again...
Arcane

05-13-06, 03:53 AM
Didn't think of the rogue angle. It's actually serving decently for my Dwarf fighter/monk. He drops his weapons, throws it as the rest of the party shoots their bows, and drops it when the enemy is too close. He then picks up his Mercurial Greatsword and slaughters the enemy :D.
xrp3_robot

05-13-06, 04:18 AM
In my group we were wary of returning weapons. My friend had a cursed returning dagger and he placed it onto the table before walking away. Well the dagger returned to him and it stuck it into his leg. Needless to say we never let returning weapons off of our person again.

By the way, Darth_Azalin, that is one sick combo you have.
supernerd8916

05-13-06, 07:02 AM
Are you certain that it always returned? It would make sense if it returned when it didn't hit, but not when it does.
Watchman

05-13-06, 07:44 AM
Whoever wrote rules that confuse the chakram with the light "returns if misses" hunting boomerangs ought to be fired for sheer inanity. To my knowledge no battleworthy throwing weapon ever was of the returning kind (if you didn't attach a rope and pull it back anyway, but that hardly counts), nevermind now the sheer practical impossibility of somehow extracting itself from an opponent or his defensive gear after a hit.

Magic is a different story of course, but if you're using an enchanted throwing weapon why use something as ineffective as a chakram in the first place ? Spears double pretty nicely as melee weapons if needed, after all.
Aniona_Amakiir

05-13-06, 07:48 AM
There are allready stats for the chakram in both forgotten realms campaign settning and arms and equipment guide, both which states that the chackram is 1d4, 20/x3 and 30ft. range increment.

If you deside to go with yours instead then you are facing a problem, since the absolute minimum cost for the returning ability alone is 6000 gp and your chackram has it without taking up any enchantment bonus then id say atleast 10000-15000 gp, which will be very hard to explain to your players.

Id say just take the offocial stats and have it enchanted with returning.
Brassal

05-13-06, 09:21 AM
Xena:Warrior Princess anyone:rolleyes:?
Tetsubo

05-13-06, 10:29 AM
If a player wanted to use a chakram in my game I would just use the Throwing Axe stats... as someone else pointed out, real martial weapons don't return... Heck, actual hunting boomarangs don't return either...
Watchman

05-13-06, 10:34 AM
I thought the light hunting kind at least could me made "returning" ? Well, I'm no expert on the things.
Darth_Azalin

05-13-06, 11:16 AM
If a player wanted to use a chakram in my game I would just use the Throwing Axe stats... as someone else pointed out, real martial weapons don't return... Heck, actual hunting boomarangs don't return either...

The Chakrum is an Exotic weapon you need it too use it properly.. (probably have it return) and then with the Chakrum richochet feat (champions of ruin) your styling beyond approach...

And since when did the throwing axe become as cool as a round disk of death?
Darth_Azalin

05-13-06, 11:17 AM
By the way, Darth_Azalin, that is one sick combo you have.

Thanks.. Its just more sick because of the Halflings high dex, throwing weapon bonus, and the rogue part.. but hell it works..
Arcane

05-13-06, 04:21 PM
About the (slightly) incorrect stats: I'm sorry. I don't always look up the EXACT stats for an item. My post, having been early in the morning and strictly from memory, was pretty accurate. I was also thinking about making a Cpt. America character...big round shield with a Chakram attached, using that shield throwing feat :D. He'd enchant the shield to return and be a pally. Good idea, just for a novelty theme?
Tetsubo

05-14-06, 02:11 AM
The Chakrum is an Exotic weapon you need it too use it properly.. (probably have it return) and then with the Chakrum richochet feat (champions of ruin) your styling beyond approach...

And since when did the throwing axe become as cool as a round disk of death?

The style of a chakram is far cooler than a throwing axe, I will give you that. But the mechanical essence of a throwing axe is much closer to how an actual chakram works. Think about this for a minute... you have a 12", razor sharp steel disk in your hand. You throw it as hard as you can at an enemy with the hope of doing him grevious physical harm. You miss (happens to the best of us...). Do you REALLY want that "round disk of death" coming back at you? I know that *I* certainly don't...

Not to mention that the chakram was never designed to return nor was it actually used in that matter out here in the real world...

*I* would just keep the description of the weapon the same ("round disk of death") but use the throwing axe stats. Blowing two feats on such a weapon to have it return seems like a waste of character development resources. Just use a darn javelin... :)

If you like the chakram being a complete fantasy weapon and don't mind spending two feats to use it in such a manner... go for it. Just not my kettle of fish...
Tetsubo

05-14-06, 02:15 AM
I thought the light hunting kind at least could me made "returning" ? Well, I'm no expert on the things.

To the best of my (imperfect) knowledge the returning form of a boomarang was always a toy. Remember it was just a piece of wood. That you could go pick off of the ground if you missed your target. Like javelins, throwing sticks and arrows... I'd rather just have more than one on me and take a second shot... :)

As an aside, many cultures used some form of wooden throwing stick. This is why a club has a range increment in D20. Smack your average small game animal with one and it's dinner time...
Watchman

05-14-06, 04:10 AM
Throwing sticks were apparently effective enough to be used as short-range missile weapons by armies, actually. Until better ones became economical anyway.
Tetsubo

05-14-06, 04:20 AM
Throwing sticks were apparently effective enough to be used as short-range missile weapons by armies, actually. Until better ones became economical anyway.

Heck, at least one Asian country (Vietnam?) had units of rock throwers... then there were the Greek Peltasts who would throw just about anything (javelins, slingers, archers, etc.).
Watchman

05-14-06, 08:25 AM
The really low-end Greek levy skirmishers just threw rocks (which can be surprisingly effective, but anyway). Proper peltasts at least had javelins, a shield and some sort of backup weapon and by the time of the Diadochi (Alexander's Successor States) the term had actually came to signify fairly high-end cross-trained troops.

Throwing sticks saw apparently fairly wide use amongst the infantry of the ancient Middle Eastern agricultural empires, who'd often use them as "precursor" weapons to distrupt the enemy line before contact. I'm guessing one reason they used those instead of javelins was straight economics - the infantry was something of a secondary arm at least as long as the chariots were still potent, and their bosses probably skimped a bit on expenses by not normally bothering to issue them bronze-tipped javelins...
draconic_swine

05-14-06, 11:16 AM
My halfling rogue uses this puppy...
With Chakrum richochet he rules.. 2 sneak attacks per round practically (to 2 different oppenents)

The first one he gets because they are normally suprised.. then he goes first.. throws it out while of course hes hiding.. and then they are still flat-footed he does it again and normally its 2 down how many left?

the on normal combat rounds you feint (improved) and do it again...

At the risk of sounding like a dick for pointing out two flaws in this tactic, I'm gonna hafta point them out anyway:

1) Feinting (http://www.d20srd.org/srd/combat/specialAttacks.htm#feint) only works against one opponent at a time, so only the first opponent would take SA damage, not the "riccocheted" opponent.

2) My first point is actually moot, since feinting only works with melee attacks.