| Post/Author/DateTime | Post |
|---|---|
| mikeg71009-13-04, 03:53 PM | Do the 3.5 rules address the topic of characters who choose not to take a period of rest when the party makes camp, and continue to physically push themselves? I cannot find anything where the rules implicitly state a character MUST rest after a day of adventuring activity. The closest topic I can find is the following: Forced March: In a day of normal walking, a character walks for 8 hours. The rest of the daylight time is spent making and breaking camp, resting, and eating. A character can walk for more than 8 hours in a day by making a forced march. For each hour of marching beyond 8 hours, a Constitution check (DC 10, +2 per extra hour) is required. If the check fails, the character takes 1d6 points of nonlethal damage. A character who takes any nonlethal damage from a forced march becomes fatigued. Eliminating the nonlethal damage also eliminates the fatigue. It’s possible for a character to march into unconsciousness by pushing himself too hard. Naturally, characters who do not rest will not recover hit point or nonlethal damage, but what about other ongoing effects? |
| Fixxxer09-13-04, 04:58 PM | Naturally, characters who do not rest will not recover hit point or nonlethal damage, but what about other ongoing effects? Arcane spellcasters can't recover spells without rest. |
| Egres09-13-04, 10:43 PM | Take a look here. (http://boards1.wizards.com/showthread.php?t=302492) |
| carnivore09-13-04, 11:23 PM | actually the SRD does say something about it.....in a round about way. from the SRD Fatigued: A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued. Exhausted: An exhausted character moves at half speed and takes a –6 penalty to Strength and Dexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue. the idea is that activity will fatigue you and eventually exhaust you, but you dont want to be fatigued or exhausted ,so every night you go to sleep to refresh yourselves so your mind and body will be renewed and invigorated when you wake up the next day. remember your constitution is a measure of health and stamina, including how long you can exert yourselves and resist fatigue. also from the SRD Forced March: In a day of normal walking, a character walks for 8 hours. The rest of the daylight time is spent making and breaking camp, resting, and eating. A character can walk for more than 8 hours in a day by making a forced march. For each hour of marching beyond 8 hours, a Constitution check (DC 10, +2 per extra hour) is required. If the check fails, the character takes 1d6 points of nonlethal damage. A character who takes any nonlethal damage from a forced march becomes fatigued. Eliminating the nonlethal damage also eliminates the fatigue. It’s possible for a character to march into unconsciousness by pushing himself too hard. IMO it would not be unreasonable to rule exploring thrugh a dungeon to be similar to a forced march,.......notice the forced march is not a fast march but a continuous march without rest. hope it helps |
| mikeg71009-14-04, 01:29 PM | Fatigued: A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.I'm inclined to agree with a character being fatigued if they opt not to rest/sleep the requisite amount of time. Thanks for the feedback everyone. :D |