Charge combo's 50+ one hit damadge help? [Archive] - Wizards Community

Post/Author/DateTimePost
roggwil

12-03-07, 01:49 PM
Playing a fist of hextor build gave me some ideas for charge combos.Minimum 4 levels fighter with a minimum one level dip into cleric, this gives free weapon focus for war domain plus smite from destruction domain. Add weapon specialization, power attack and power lunge, plus with the cleric spell rhino charge, brute gauntlets (mic, moral bonus) and Third eye surge (mic,insight bonus) and armbands of elusive action. Therefore using all charges and feats the bonus' would be +2 att for charging and +4 for smite -4 for Power attack leaves +2 on attack with a bonus to damadge of +8 (STR 18 +4 x2 FOR Power lunge), +1 smite, +2 weapon specialization, +4 power attack, +4 all 3 charges brute gauntlets and +4 all 3 charges third eye surge gives total of 23+weapon damage of 1-8 (increase all if two handed wielding) x2 for rhino rush spell = 48 to 62 and the armbands of eusive action counter the AO generated by power lunge.

If there are any other items or feats or any other way to improve this combination please let me know?
Suspect_Unusual

12-03-07, 02:11 PM
Take a level in barbarian and use Complete Champion's Lion Totem barbarian substitution level?

You didn't specify what feats this character takes. Since it necessarily can't use Shock Trooper, this charge build doesn't seem to be abusing Power Attack for damage.

Charge builds are very inclined towards huge damage, which is nice, but they're also very situation-specific unless you spend a fairly substantial amount of resources mitigating them... which usually means, among other things, that your charges aren't nearly so insanely damaging anymore, though they could still be a substantial threat to its targets.