| Post/Author/DateTime | Post |
|---|---|
| TheDragonmaster05-01-06, 03:01 PM | In the "Estimating Magic Item Gold Piece Values" Table (7-33) in the DMG 3.5, it says that Charges/Day Items have the cost modifier of [Divide by (5 divided by charges/day)]. But what is the base price you divide by this ammount? I'm a bit confused :confused: . |
| Vegepygmy05-01-06, 03:09 PM | In the "Estimating Magic Item Gold Piece Values" Table (7-33) in the DMG 3.5, it says that Charges/Day Items have the cost modifier of [Divide by (5 divided by charges/day)]. But what is the base price you divide by this ammount? I'm a bit confused :confused: .It's whatever the price would have been if you didn't make it useable only X times per day. For example, a command word activation item that produces a 1st-level spell effect at caster level 1 would normally cost 1800 gp. If you make it useable only 3 times per day, however, you divide that 1800 by 5/3 (for 1080 gp). |
| Dauthi_King05-01-06, 03:20 PM | What if it can be used once per week. Would it be (5/(1/7)) or (35/1). |
| risner05-02-06, 04:23 PM | 1st-level spell effect at caster level 1 would Only a couple items do this (Hat of Disguise and Hand of Mage), most 1st level items use caster level 3 spell level 1 (3*1*1,800 etc) because caster level 3 is the minimum caster level for taking the Craft feat. What if it can be used once per week. Would it be (5/(1/7)) or (35/1). There is no 1/week price. Your best bet is Horn of Valhalla – Brass (DMG p260) Summon 2d4+1 3rd level Human Barbarians Usable 1/week 11th level caster level 6th level spell and it is empowered (so 13th level). The normal spell runs for 1 round/level or 13 minutes. Add 2 levels for duration, so 16th level (2x extended)? So 16*6*1,800 = 172,800 gg / (5/1) = 34,560 for 1/day So that isn't right, instead of 13th caster level to 16th caster level, lets x4 (similar to continuous multiplier): 13*6*1,800 * 4 / (5/1) = 112,320 gp for 1/day 1/week = 50,000 so that makes going from 1/day to 1/week slightly less than half? So X/week = / (11/X) roughly. |
| tarkin05-02-06, 06:22 PM | There is no official pricing for 1/week. I do it like this: 1/day = 1/5 1/week = 1/10 (1/2 price) 2/week is 3/10 (1/2 way between than 1/day and 2/day) 3/week is 5/10 No more than 3/week allowed Why such a reduction not (1/7 the price)? Simple. If you are willing to take it 1/week chances are most days you don't need it. No one takes "the ability to get food 1/week". Instead you take "the ability to ressurect someone 1/week" so I reduce the discount to 1/2 instead of 1/7. Twice a week is also odd, because in MANY situations it is better than 1/day (as you can do it twice in the same day). But it clearly is not as good as 2/day, so I price it 1/2 way between the two. That lets me price 3/week fairly reasonably just by continuing the pattern. (3/week is more expensive than 2/day, but not as expensive as 3/day) |