| Post/Author/DateTime | Post |
|---|---|
| Mojo_Rat11-30-07, 11:57 PM | Ive been reading the description for this Martial strike and something seems unclear to me. It Seems to suggest that you are doing both a Charge and a bull at the same time. However the description does not describe the charge portion of it at all except to simply mention it. So would a first level character using this strike. Move up to 2x their movement get +2 to hit and -2 to ac and do an attack as a Normal charge. And also get All the other effects Strike described in the Strike (the bullrush the damage from succeeding at the bullrush etc) |
| CryoSilver12-01-07, 12:01 AM | Charge as normal, but instead of the attack, you Bull Rush and deal the listed damage. |
| Mojo_Rat12-01-07, 12:09 AM | So It is essentially a bull rush that is up to double move and adds +2 to hit and -2 to ac?. I was thinking it might be That since geting the attack in as well fromt he charge would make it pretty strong for something obtained at level 1. |
| CryoSilver12-01-07, 01:33 AM | Yes it would. |
| Tempest Stormwind12-01-07, 02:45 PM | Charge as normal, but instead of the attack, you Bull Rush and deal the listed damage. You can already charge and bull rush together without the maneuver. However, Charging Minotaur adds two perks: 1) 2d6 automatic damage, no attack roll required. 2) You don't need to move with the target if you would bull rush them more than 5 feet. So, this lets you hit things you wouldn't normally hit, and send them flying into dangerous areas that you don't want to follow, unlike normal bull rushes. |
| CryoSilver12-01-07, 02:47 PM | 3 perks 3: You don't provoke AoOs |
| Tempest Stormwind12-01-07, 03:23 PM | 3 perks 3: You don't provoke AoOs I keep forgetting that one; I generally only bull rush with my shaper's constructs, and even then only if they have the Improved Bull Rush option. But it's worth noting for Charging Minotaur as well. |
| Mojo_Rat12-01-07, 04:13 PM | You can already charge and bull rush together without the maneuver. However, Charging Minotaur adds two perks: 1) 2d6 automatic damage, no attack roll required. 2) You don't need to move with the target if you would bull rush them more than 5 feet. So, this lets you hit things you wouldn't normally hit, and send them flying into dangerous areas that you don't want to follow, unlike normal bull rushes. I understood all the other stuff. It had I suppose never occurred to me aout charging and bullrushing together (although it makes perfect sense) It was simply that The description mentioned charging then went into great detail describing the Bullrush part of the maneuver but only mentioned charge in passing. So I figured I would just check on the charge part which has been nicely answered/ |