chocobos [Archive] - Wizards Community

Post/Author/DateTimePost
Whisper_Swiftblade

04-10-06, 08:27 PM
I herd rules for using Chocobos in Dungeons & Dragons were published in the September 2004 issue of Dragon magazine. Any info would be verry helpful

(sorry if this is not in the right place)
Whisper_Swiftblade

04-10-06, 08:29 PM
A mount would count as equiptment right?
kire024

04-10-06, 11:45 PM
Here is a chocobo I made prior to the release of the dragon mag one, it is a bit outdated now but it could give you a bit of a spring board to work from.
(Basics from dragon 323)

Chocobo (Riding Bird)
Large Magical Beast (large animal)
Hit Dice: 2d10+6 (17 hp) (4d8+8)
Initiative: +1 (+2)
Speed: 60 ft.
Armor Class: 16 (-1 size, +1 Dex, +6 natural) (14)
Attack: Bite +5 melee (1d8+4); or Kick +5 melee (1d8+4) (bite and claw attacks)
Full Attack: Bite +5 melee (1d8+4) and Kick +5 melee (1d8+4) (bite and claw attacks)
Space/Reach: 5 ft. by 10 ft./5 ft.
Special Qualities: Resistant to magic, Sprint (LL Vision and scent)
Saves: Fort +6, Ref +4, Will +4 (Ref +6)
Abilities: Str 18, Dex 16, Con 17, Int 5, Wis 12, Cha 9 (Pretty close to the same)
Skills: Jump +2, Listen +1, Search +1 (Jump +18)
Feats: Improved Bull Rush, Weapon Focus (kick), Weapon Focus (bite), Run (gave them a few less)
Environment: Any temperate land
Organization: Solitary or flock (3-10)
Challenge Rating: 1 (2)
Treasure: None
Alignment: Always Neutral
Advancement: 3-6 HD(Large)
Level Adjustment: --

The chocobo is a large friendly bird that resembles an ostrich but instead has a large array of feathers, normally a bright canary yellow, though other colours are not unknown. Chocobos do good in just about every climate and condition and have been found in most terrain. They are usually found as mounts or beasts of burden. Standing about 8 feet tall, chocobos are exceptionally fleet of foot and are able to out run most everything.

Combat

With a resounding 'Wark', chocobos can attack opponents to the front with a vicious bite, or behind with an even nastier kick. They do not fear battle, and they make excellent war mounts.

Resistant to magic (Ex): Chocobos gain a +2 bonus on all saving throws against magical effects.

Sprint (Ex): Once an hour, a chocobo can take a charge action to move ten times its normal speed (600 feet).

Training a Chocobo

Chocobo eggs are worth 2,000 gp each on the open market, while young are worth 3,000 gp per head. Chocobos mature at about the age of two years. Professional trainers charge 2,000 gp to rear or train a chocobo, which serves its master with absolute faithfulness for life. Training a chocobo as an mount requires a successful Handle Animal check (DC 22 for a young creature, DC 29 for an adult) and that the creature be willing. Trainers can reduce the DC by 5 and the training time by half by using a magic bridle enchanted for the purpose. A chocobo can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds at a Ride check (see Ride, Page 72 in the Player's Handbook). Carrying Capacity: A light load for a chocobo is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds. A chocobo can drag 4,500 pounds.


I would consider a mount as more of a cohort than equipment so this would probably be better in the monster forum.