| Post/Author/DateTime | Post |
|---|---|
| Game_Addy09-12-05, 09:19 PM | OK, I'm trying to create a way to have claws "charge up"(think the assassin in diablo 2), and deal damage that way, but thus far, I have nothing. I looked back to something like page 5 of the forum and found nothing so yeah. Anyone have any ideas? And for the claws(punching daggers), are there any other ones which do more than 1d4 damage? Michael |
| kjenks09-12-05, 11:32 PM | The Spell Storing melee weapon ability might help you. Store an Inflict Serious Wounds spell. |
| tarkin09-13-05, 10:52 AM | Or get a ring of Spell Storing and store a Buff/charge up spell on the ring such as Greater Magic Weapon. |
| Game_Addy09-13-05, 07:09 PM | I was looking at a magic card i have- Blademane Baku and thought to myself "Hmm, maybe this could be of some help" and so here's what I have for the charging: Wenever the assassin successfully deals damage with a weapon of the claw class choose one: 1)The weapon gets a charge of either physical, or an elemental type. 2)Take off all charges: Add the effect according to the amount of charges (must take the most possible, upto 3 of each type). thank you:), and I'll have to take a look at the spell storing thing Michael |
| Xabat09-13-05, 11:33 PM | Make it a wounding weapon... Kind of gives that charged-up feel. Spell storing is a good idea... Or you could get a copy of the Diablo source books. There might be something in there :) |
| Game_Addy09-14-05, 12:40 AM | Make it a wounding weapon... Kind of gives that charged-up feel. Spell storing is a good idea... Or you could get a copy of the Diablo source books. There might be something in there :) What do you mean wounding? and should I have higher-class claws(which deal more damage, kinda like dagger<sword<Bastard sword, and have a percentage of the damage get added(ie +150%), or just have punching dagger, and maybe go upto a claw doing 2d4 dmg, but it gets +1d4 dmg)? Michael |