Clockword Armor [Archive] - Wizards Community

Post/Author/DateTimePost
WalkenDude

02-15-07, 12:19 AM
http://www.wizards.com/default.asp?x=dnd/cw/20070212a


"Setting these controls properly requires a successful Craft (construct) check (DC 14) or Spellcraft check (DC 18). Success allows a Medium-size creature of any Strength to use the armor effectively, as long as they have Armor Proficiency (heavy)."


So what happens when you fail to set the controls porperly?


http://i159.photobucket.com/albums/t139/WalkenDude/clockworkarmor.jpg
FrostWolf

02-15-07, 02:15 AM
Interesting concept. Now is that Craft: Construct as the skill, or as the feat?
tarkin

02-15-07, 10:25 AM
If you read the page you linked to you will see:

Failure to set the controls properly means that the +4 bonus to Strength still applies, but the armor imposes a -4 penalty to Dexterity instead of a bonus.
FrostWolf

02-16-07, 09:16 PM
Hmm... Any other such devices? Maybe rules for making your own?