Club/torch? [Archive] - Wizards Community

Post/Author/DateTimePost
kuhTHOOloo

03-12-05, 04:00 PM
A player wants to use a torch as a primary weapon in a dungeon, thinking that he can have an essentially free weapon dealing 1d6 with an additional 1d6 fire damage.

The 1d6 fire damage seems a bit much, seeing as how much extra money a magic weapon with that ability requires..should the fire damage be lessened? If so, how much damage would it do?
kuhTHOOloo

03-12-05, 04:01 PM
*smacks head*

naturally I read the part that says it deals 1 point of fire...yeah...ignore this thread ^^;
Silimaure

03-12-05, 04:06 PM
1d3 plus 1 fire damage, that's what I houserule it as.
MadScientist!!

03-12-05, 04:45 PM
Plus a -4 improvised weapon penalty (same as arrows in melee).
Thanatos02

03-12-05, 06:15 PM
I ruled torches are like clubs, but on fire.

They're kinda club-like, but they're not balanced as weapons, so they get a -1 to hit and damage ala Ravenloft rules for makeshift weapons in 3.0

In the game I played in, they did 1d4 fire damage with a chance to ignite on a 4.

YMMV