| Post/Author/DateTime | Post |
|---|---|
| danthepawn04-13-07, 10:57 AM | Does anyone know if there is a precedent for a mount to have cold iron horseshoes in order to bypass damage reduction? I'm on the fence with this one. If it weren't for the fact that the horse made more kills than all of the PC's combined, I wouldn't have a problem with it, but it seems a bit much as it played out at the last game. I know there are magic horseshoes, but I haven't found any that give the horse an advantage in combat. Thanks guys. |
| draconic_swine04-13-07, 11:06 AM | I'd certainly allow it, just as I'd allow a pair of +1 flaming horseshoes or what have you. I think it's pretty cool, and helps mounts remain viable in combat for longer. It sounds like the problem isn't that the mount is too powerful, but that the rest of the party isn't effective in combat. Obviously if you feel allowing cold iron horseshoes will make the mount too powerful in combat, you can not allow them, but also consider that the party might be too weak in combat without the horse, and that the only thing that has been keeping them alive is the effectiveness of the horse. |
| danthepawn04-13-07, 11:23 AM | but also consider that the party might be too weak in combat without the horse, and that the only thing that has been keeping them alive is the effectiveness of the horse. Hehe, thats a very valid point. However, the party was doing pretty good even without the mount. I guess I'll let it go, as the party increases in levels the horse will become less and less relevant. |
| Kradlo04-13-07, 03:04 PM | Heck, I remember the old days when a guard dog was easily twice as dangerous as the 1st level fighter that bought him. Animals can be very effective at low levels, though they quickly become dead meat when the monsters rise in CR. Getting horseshoes made of exotic materials to bypass damage reduction is smart thinking. That gets a cookie! |