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| blazed42010-18-06, 09:09 PM | i need a bit of help coming up with the aura/caster level of this item. as well as price and contruction. tho thoughts on it are ok as well :). Collar of The 6th Born Demon This collar temporarily releases the 6th Born Demon within you. Description: The Collar of the True 6th Demon is a thick black collar studded with onyx spikes and seemingly no way for it to be put on, or taken off. When activated it seems to become part of your neck, blending in with the shadow form it creates. Activation: With concentration and yelling “Great 6th, be reborn again within me!” (Standard action) activates the collar’s abilities, while a suppressing thought (free action) deactivates the abilities. The collar can be used for a total of 20 rounds a day, each use counting as at least 1 round. You cannot activate the collar if you are immune to exhaustion or are not a living creature, or are an outsider. Effect: The caller gives you several abilities. These abilities mimic (mostly) the abilities of the powers: Form of Doom, Claws of the Beast, Bite of the Wolf, Concealing Amorpha, and ubiquitous vision, as well as the Dark Creature template. After each use, you are exhausted for a number of minutes equal to the number of rounds spend using the ability. If you are exhausted when you activate the collar, you temporarily to not take the penalties for being exhausted, but as soon as you deactivate the collar, you fall unconscious for 1d8 hours. As well, the Collar of The 6th Born Demon cannot be removed once put on except with a Remove Curse spell from a caster with a caster level equal to, or greater then, the caster level that made the item. You gain: Extraplanar Subtype Darkvision 60ft Superior low-light vision Cold resistance 10 Hide +8 Move silently +6 Spot +4 Search +4 +5 natural armor bonus DR 5/- +4 Strength bonus +10 bonus to all forms of movement, with an additional +10 to your land speed (total +20 to your land speed) +10 to Climb and Jump checks 4 Tentacle attacks, dealing 2d8 +1/2 your strength bonus 2 Claw attacks that deals 3d6 + your strength bonus 1 bite attack that deals 3d8 + ½ your strength bonus 6th Born Aura - Demonic Energies surround you and give you concealment (20% miss chance) Hide in plain sight - your body seems to become shadow, allowing you to hide even while being observed. This does not work if you are in natural sunlight or in the area of a daylight spell, or similar effect. Frightful Presence - Your dark form instills fear in those that witness its power. You gain the frightful presence extraordinary ability, which takes effect automatically when you charge a foe. Opponents within 30 feet of you that have fewer Hit Dice or levels than you and witness your charge become shaken for 5d6 rounds if they fail a will save (DC 16 + your Cha modifier). An opponent that succeeds on the saving throw is immune to your frightful presence for 24 hours. Frightful presence is a mind-affecting fear effect. 6th Born Eyes – you gain 360-degree spherical sight. Enemies do not gain flanking bonuses on their attack rolls, and rogues are denied their sneak attack ability because you do not lose your Dexterity bonus (but they may still sneak attack you if you are caught flat-footed). 6th Born Visage - Your Form blackens and becomes demonic in appearance. You gain a +10 bonus on disguise checks to appear as a demon. You also gain several other benefits Aura/Caster level: Construction: Weight: 1 lb. Price: |