| Post/Author/DateTime | Post |
|---|---|
| Slad Chaos06-21-05, 03:15 PM | If you hit, you automatically score a critical hit; and the opponent must make a Fortitude save (DC=damage dealt) or die instantly. If I hit, aren't there to confirm critical hit ? So the damage multiplied. For the DC, are the damage dealt with the modifiers ? Thanks for your future answer. |
| primemover00306-21-05, 03:24 PM | That looks like the rules from the Coup de Grace. Normally whan you roll a nat 20 or within the critical threat range of a weapon you must make a second roll with exactly the same modifiers as the previous roll to confirm the critical. |
| Jaid06-21-05, 03:26 PM | hmmm... not totally sure i have understood what you are asking, but i'll try: when you threaten a critical hit (typically a natural 20, but a number of weapons, feats, enchantments, etc can increase this) and you have hit your target (in the case of a 20, you always hit. otherwise, you must still roll high enough to hit their AC), then you make a second roll with all the same bonuses. if that roll would also hit their AC, then you have successfully made a critical hit. on a critical hit, you multiply all damage that is not represented by additional dice. for example, if i am using a composite longbow with strength mod +4, and i get a critical, i do triple damage. (because longbows are x3 damage on a critical). i would do 1d8+4 damage (base) plus (2d8+8 damage) from the critical, for a total of 3d8+12. now, let's suppose i was a rogue, and was sneak attacking for +2d6 damage. on a critical, i would deal 3d8+12 +2d6 damage. the sneak attack damage is not multiplied, because it is extra dice, not just a set number. if you meant coup de grace, as primemover said, then i believe the fort save DC would be including the multiplied damage. |
| Slad Chaos06-21-05, 03:30 PM | No, I ask for this in bold and the DC : If you hit, you automatically score a critical hit; and the opponent must make a Fortitude save (DC=damage dealt) or die instantly. |
| Arishem06-21-05, 03:32 PM | Where are you pulling that quote from? its not the standard critical description. |
| primemover00306-21-05, 03:34 PM | If you are performing a Coup de Grace on a creature then yes you automatically critical, and the Fortitude DC they need to make is the amount of damage you do. For example, if you attack with a +1 longsword and have an 18 str (+4) you roll 2d8+10. The result of that roll is the DC the creature needs to make with their Fort save. Please in the future be a little more precise in your questions. |
| SylvrDragon06-21-05, 03:37 PM | If you roll with in the threat range of a weapon and the roll also sucessfully hits the target, you then roll a confirmation roll, which if it at least meets the targets AC then you score a critical hit and thus you multiply the damage by the apprpriate modifier for the weapon. Example: A long swords threat range is 19-20 and it's crit multiplier is x2. Say you have a 1st level human fighter, with a str of 14 and the weapon focus feat fora long sword, giving him a total of +4 to hit. And you then swing to hit against a target with an AC of 20. Now, say you roll the die and get a result of a 19, which hits since 19+4=23, but this roll is also a threat since it was with in your threat range of a 19-20. Note, you must ROLL a 19 or a 20, with out any bonuses, on a d20 to get a threat with a long sword, thisd means after the die stops rolling, it has either a 19 or a 20 showing as the result. Now that you've successfully scored a threat, you must confirm it to turn it into a critical hit. So, you roll a second d20, adding the +4 just like before, but this time you only have to meet or exceed the targets AC of 19 to confrim the critical hit, which means you have to roll a 15 or higher, since 15+4=19. No, assume you roll a 19, which does confirm, this would mean you have scored a critical hit and would then multiply the damage by the appropiate modifier, which on a long sword is x2. To multiply the damage, you simply roll a number of dice, equal to the weapons standard damage, times the multipler and then add the apprpriate damage bonuses to each die. in this case, the fighter would roll 2d8+4, since his normal damage would be 1d8+2, this is assuming that he would be wielding the sword in just one hand. Now, as to the death due to damage. This is totally unrelated to critical hits, though critical hits can cause this effect. The effect I believe you are looking for, is Death From Massive Damage, which occurs when ever a creature takes at least 50 points of damage from a single attack or effect, such as a spell or the damage dealt from a weapon. If you deal 50 points of damage to a target, it must then make a DC 15 fortitude save, or die instantly from the trauma. I hope this helps. ^^ |
| Shadowfax706-21-05, 08:37 PM | For a Coup De Grace if you hit it's automatically a critical, no need for a critical confirmation roll. Just use the damage rolled (from the critical hit) as the DC for the Fort save. |
| Centauri06-21-05, 08:54 PM | Where are you pulling that quote from? its not the standard critical description. Seem's like it's from here: http://www.systemreferencedocuments.org/35/sovelior_sage/combatModifiers.html Coup de Grace: As a full-round action, you can use a melee weapon to deliver a coup de grace to a helpless opponent. You can also use a bow or crossbow, provided you are adjacent to the target. You automatically hit and score a critical hit. If the defender survives the damage, he must make a Fortitude save (DC 10 + damage dealt) or die. |
| simen_8806-22-05, 04:41 PM | In that case, where did he get the "If you hit" part from? Sounds like some strange optional rule to me. Or maybe a spell. |