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| RLRapp01-27-06, 09:16 PM | On Pg. 288 of the DMG under Adding New Abilities, it states that you can add new magical abilities to an existing item, such as adding the powers of a ring of invisibility to a ring of protection +2 . I thought it would be interesting to see what cool combinations we could come up with. Here are an example: Lesser Ring of Mobility: The wearer of this ring gets a +5 competence bonus on Climb, Jump, and Swim Checks. This item is produced by comibining rings of climbing, jumping, and swimming. The total cost for the ring ist 10,000 gp, 2500 for the base ring + 3750ea (1.5xnormal cost) for the 2 additional rings. Here are a few more: Greater Ring of Mobility: The wearer of this ring gets a +10 competence bonus on Climb, Jump, and Swim Checks. Ring of Improved Climbing, Ring of Improved jumping, & Ring of Improved Swimming GP cost 40000 Belt of the Giant's Blows +4: The wearer of this belt gains a +4 enhancement bonus to their strength score. Their AC and unarmed damage is treated as a monk of 5 levels higher. If donned by a wearer with the Stunning Fist feat, the belt lets her make 1 additional stunning attack per day. If the character is not a monk, she gains the AC and unarmed damage of a 5th-level monk. This AC bonus functions just like the Monk's AC bonus. Belt of Giant Strength +4 & Monk's Belt GP cost 35500 Belt of the Giant's Blows +6: The wearer of this belt gains a +6 enhancement bonus to their strength score. Their AC and unarmed damage is treated as a monk of 5 levels higher. If donned by a wearer with the Stunning Fist feat, the belt lets her make 1 additional stunning attack per day. If the character is not a monk, she gains the AC and unarmed damage of a 5th-level monk. This AC bonus functions just like the Monk's AC bonus. Belt of Giant Strength +6 & Monk's Belt GP cost 55500 Ring of the Mystic Duelist: The wearer of this ring becomes cognizant of all spellcasting that orccurs within 60 ft, and she can identify the spell being cast (even if she can't see its casting or effect) on a sucessful Spellcraft check (DC 15 +spell level). If this identification succeeds, the wearer can choose once per day to have the ring counterspell (without readying a counterspell action or making a dispel check) or can change the target or the point of effect of the spell to any target or point within 60 ft (including herself if she chooses to redirect a potentially beneficial spell). If the wearer chooses an illegal target (an animal for a humanoid-affecting spell, for instance, or a point of effect outside the spell's range as measured from the original caster), the spell functions normally and the redirection is wasted. If the wearer ends up in the area of a retargeted spell, she experiences the effect of the spell as normal. A single spell of 1st through 6th level can be cast into this ring, should that spell ever be cast upon the wearer, the spell is immediately countered, as a counterspell action, requiring no action (or even knowledge) on the wearer's part. Once so used, the spell cast within the ring is gone, and a new spell may be placed in it again. Finally, up to 3 times per day, the ring will automatically reflect the next 9 levels of spells cast at the wearer, exactly as if spell turning had been cast on her. Ring of Spell Turning, Ring of Spell-Battle (Complete Arcane), and Ring of Counterspells GP cost 205680 If you submit any items, please give it a name, what items are used in its makeup and its GP cost. Please try to give them a compatible theme (no ring of air elemental comand + earth elemental comand). |
| Tyler Do'Urden01-28-06, 11:33 AM | I made an item a while ago called flamebringer; it was a staff of fire with each end of it enchanted as a +1 flaming burst weapon. In Sword & Fist was an item called the headband of perfect excellence; it gave a +6 enhancement bonus to Strength, Dexterity, and Wisdom. |