Complete Divine Relics [Archive] - Wizards Community

Post/Author/DateTimePost
Crispy_Spellthief

05-26-05, 01:26 PM
So I'm thumbing through Complete Divine, trying to make my Fighter Cleric all the Cleric he can be.. and I come across these things.. Relics, powerful uber items that only work for a spell sacrificer or True Believer. And I mean powerful! Which makes me wonder:

Has anyone ever tried incorporating any of these relics into a game? Are they even a good idea to consider in a campaign?