| Post/Author/DateTime | Post |
|---|---|
| )v(ethos06-14-07, 11:19 AM | Hey there, got 2 quick questions.. I've got a Green Star Adept lvl 10 character, so a construct now, with a natural slam attack. Is it possible to make that attack magical, just like a +3 holy longsword for example? Any suggestion would be appreciated. Also, could you make a weapon that deals both fire and cold damage at once, flaming and frost abilities at the same time? Thanks:) |
| runestar06-14-07, 11:30 AM | You will need that special amulet in savage species. I know of no other way. Also, could you make a weapon that deals both fire and cold damage at once, flaming and frost abilities at the same time? Yes. Nothing in the DMG expressly prohibits this particular combination.:) |
| tarkin06-14-07, 11:38 AM | The Amulet of Mighty Fists in the DMG works also. It affects all your attacks, not just one, but costs 3x the cost to enchant a single weapon. ------- Yes you are allowed to make a weapon both flaming and frosty. |
| )v(ethos06-14-07, 11:50 AM | But could the amulet of mighty fists also be created with item abilities? |
| Throg06-14-07, 12:01 PM | Hey there, got 2 quick questions.. I've got a Green Star Adept lvl 10 character, so a construct now, with a natural slam attack. Is it possible to make that attack magical, just like a +3 holy longsword for example? Any suggestion would be appreciated. Also, could you make a weapon that deals both fire and cold damage at once, flaming and frost abilities at the same time? Thanks:) Actually you can do it without an amulet too, Magic Fang, Greater Transmutation Level: Drd 3, Rgr 3 Range: Close (25 ft. + 5 ft./2 levels) Target: One living creature Duration: 1 hour/level This spell functions like magic fang, except that the enhancement bonus on attack and damage rolls is +1 per four caster levels (maximum +5). Alternatively, you may imbue all of the creature’s natural weapons with a +1 enhancement bonus (regardless of your caster level). Greater magic fang can be made permanent with a permanency spell. So just find yourself a druid and a wizard and you can have your slam attack at least a +2 enchantment (Depending on the level of druid you find, minimum lvl 5) |