Converting from WoW to D&D challenge [Archive] - Wizards Community

Post/Author/DateTimePost
Gneral Kass

07-09-06, 07:24 PM
Alrighty, here's the deal. My DM and I were mulling over what kind of armor and weapons would be cool for my lvl 20 Psychic warrior. We're going into epic levels soon so I wanted to start with some awesome stuff. Since we both play WoW I suggested one of the tier sets, specifically Dreadnaught for armor and two really awesome swords as well.

However, were I to use the armor set and swords as is... I'd be ungodly broken to say the absolute least. What I'm wondering is, can anyone manage to dumb this set to a fair D&D translation of this armor set and the swords that still brings out thier awesomeness only not so broken for D&D play?

I've included the names, armor and bonuses each piece of equipment adds. Also, note the set bonuses one gets as you equip more and more of the Dreadnaught set. Any help would be very much appreciated!


Dreadnaught Bracers
Wrist Plate: +431 Armor
+14 Strength, +28 Stamina Durability
Equip: Increased Defense +5.

Dreadnaught Breastplate
Chest Plate: +1027 Armor
+21 Strength, +43 Stamina
Equip: Increased Defense +13. Equip: Increases your chance to dodge an attack by 1%. Equip: Improves your chance to hit by 2%.

Dreadnaught Gauntlets
Hands Plate: +615 Armor
+17 Strength, +27 Stamina
Equip: Increased Defense +9. Equip: Increases your chance to block attacks with a shield by 3%. Equip: Increases the block value of your shield by 21.

Dreadnaught Waistguard
Waist Plate: +554 Armor
+20 Strength, +26 Stamina
Equip: Increases the block value of your shield by 18. Equip: Increases your chance to block attacks with a shield by 3%. Equip: Increased Defense +9.

Dreadnaught Helmet
Head Plate: +800 Armor
+21, Strength +45 Stamina
Equip: Increases your chance to dodge an attack by 1%. Equip: Increased Defense +14.

Dreadnaught Legplates
Legs Plate: +861 Armor
+23 Strength +37 Stamina
Equip: Increased Defense +13. Equip: Increases your chance to dodge an attack by 1%. Equip: Increases the block value of your shield by 32.

Dreadnaught Pauldrons
Shoulder Plate: +722 Armor
+16 Strength +29 Stamina
Equip: Improves your chance to hit by 1%. Equip: Increases the block value of your shield by 21. Equip: Increased Defense +9.

Dreadnaught Sabatons
Feet Plate: +662 Armor
+15 Strength +34 Stamina
Equip: Increased Defense +9. Equip: Increases your chance to dodge an attack by 1%.

The Dreadnaught set gives these bonuses as more pieces are worn:
2 Pieces: Increases the damage done by your Revenge ability by 75.
4 Pieces: Improves your chance to hit with Taunt and Challenging Shout by 5%.
6 Pieces: Improves your chance to hit with Sunder Armor, Heroic Strike, Revenge, and Shield Slam by 5%.
8 Pieces: When your health drops below 20%, for the next 5 seconds healing spells cast on you help you to Cheat Death, increasing healing done by up to 160.


Thunderfury, Blessed Blade of the Windseeker
Sword
44 - 115 Damage
+ 16 - 30 Nature Damage
+5 Agility, +8 Stamina, +8 Fire Resistance, +9 Nature Resistance
Chance on hit: Blasts your enemy with lightning, dealing 300 Nature damage and then jumping to additional nearby enemies. Each jump reduces that victim's Nature resistance by 25. Affects 5 targets. Your primary target is also consumed by a cyclone, slowing its attack speed by 20% for 12 sec.

Chromatically Tempered Sword
Sword
106 - 198
+14 Strength, +14 Agility, +7 Stamina
ninjeff

07-09-06, 08:10 PM
First off, you have to understand that WoW and D&D have entirely different gear paradigms. In WoW, an item slot is another place to stack up more of the same bonuses you have on the other slots. In D&D, each slot is keyed to a small number of specific bonuses. A high-level character doesn't have bracers of resistance, a cloak of resistance, and boots of resistance that all stack together - he simply has a cloak, and has different bonuses on his bracers and boots.

Here's how I'd handle a conversion like the one you're after:

Treat the entire Dreadnaught set as a suit of magic, perhaps mithral or adamantine, full plate. Almost all of the various "get hit less often" abilities from WoW translate to AC increases in D&D. Perhaps make it a specific magic armour to accommodate the 8-piece set bonus.

If you want to translate the strength and stamina bonuses, then take an amulet of health and a belt of giant strength.

As for Thunderfury, my simplest guess would be a shocking burst longsword. However, as a legendary weapon, it suggests something a bit more interesting: how about checking out Weapons of Legacy? It contains rules for custom-building legacy weapons.

Chromatically Tempered Sword would just be a magic shortsword.
utilitarian

07-09-06, 09:09 PM
Aye. In AD&D a "suit" of armor is an entire suit. Things like boots, gloves, or helms are considered "accessories" rather than "armor slots."

To put it in wow terms, Helm, Bracers, Gloves, Boots are all slots more like "rings" or "necklace" rather than "legs" or "chest"

That said, there's nothing to stop you from having a "set bonus" for having multiple matching items. The Regalia of Good/Evil/Neutrility is a perfect example of this.
Gneral Kass

07-10-06, 12:51 AM
Cool, thanks for the suggestions/assistance. I'll take these to my DM and see what he wants to try and figure out. You guys have been a lot of help!
ninjeff

07-10-06, 08:09 AM
No problem, glad to help. :)
Gneral Kass

07-10-06, 12:44 PM
Treat the entire Dreadnaught set as a suit of magic, perhaps mithral or adamantine, full plate. Almost all of the various "get hit less often" abilities from WoW translate to AC increases in D&D. Perhaps make it a specific magic armour to accommodate the 8-piece set bonus.

I went to my DM about this today (we work together) and he said that this sounded good. But he wanted to know what a fairly translated version of the AC bonus would be. He was thinking +16 but I didn't think it would translate that high. So we came back to you guys. lol
risner

07-10-06, 04:17 PM
But he wanted to know what a fairly translated version of the AC bonus would be. He was thinking +16 but I didn't think it would translate that high. So we came back to you guys. lol

No, 16 AC is too much unless you mean an epic item:
AC8 Full Plate (Dreadnaught) with a +8 Enchantment Bonus to AC.

Here are your limits:
AC8 Full Plate Max Dex bonus +1
Armour Check Penalty from -6 (standard) to -5 (epensive/special)

AC9 Full Plate Max Dex Bonus +0
ACP from -8 to -9

AC9 Full Plate Max Dex Bonus +1 (requires Exotic Armor Proficiency Feat)
ACP from -7 to -8

AC10 Full Plate Max Dex Bonus +0 (requires Exotic Armor Proficiency Feat)
ACP of -9

So if you used a Feat (EAP), you could make it
AC10 +5 Enchantment Bonus to AC (for AC15 total) without going epic.
Worth of approximately 3,250 gp for the Full Plate and +5 (25,000 gp) for the
magic enchantment.
SeraphimDominion

07-10-06, 04:29 PM
There's also armor heavier than Full Plate in Races of Stone. Some of it's exotic and requires a feat, but at least one or two of them (such as Heavy Plate) are just regular heavy armor. I think Heavy Plate is +9, and Mountain Plate, one of the exotics, is +10.
Gneral Kass

07-10-06, 05:17 PM
Thanks very much once again!