| Post/Author/DateTime | Post |
|---|---|
| SurfingMonkey06-25-06, 04:17 PM | I would like to have your impressions on using the feat Craft Wondrous items to upgrade existing items. Specificaly the ones that give out +1,+2,+3 bonusses. For example I have a Cloak of Resistance +1 and would like to upgrade it to +2 now that my character has advanced. In Craft Magic arms and armor, there are rules to add stats, but not Craft wondrous. (Or in the DMG anyways) I would personaly use the same rule as for Arms and Armor, but my DM is verry By The Book. Is there a rule out there? If not give me your opinion anyways. |
| Dalthbar06-25-06, 04:42 PM | Check page 288 of the DMG under "Adding new abilities". It doesn't state that it only applies to weapons or armor, but "magic items". It uses a weapon as an example, but that's just an example. The rule itself is straight forward - take the final item's cost after upgrade and subtract the starting cost to get the "market value" for the work done. Pending what's being done and the specifics of the economy, the DM can then decide to adjust that as appropriate for the campaign. |
| Another Gnome06-25-06, 04:44 PM | For example: Upgrade from a Cloak of resistance +1 to a Cloak of resistance +2 has a price of 4,000 - 1,000 = 3,000 gp, or a creation cost of 1,500 gp and 120 XP. Of course, unlike weapons and armor, you can't simply mix and match different abilities, so if you wanted to upgrade a cloak of resistance +1 to a cloak of elvenkind & resistance +1, not only do you not get a discount, but must actually pay half again extra for the new ability. In such a case, the upgrade would have a price of 2,500 gp x 1.5 = 3,750 gp, or a creation cost of 1,875 gp and 150 XP. |
| SurfingMonkey06-26-06, 12:53 AM | Thank you guys! I love it, a clear reference, and its in "The Book". And also good example gnome dude. I had not thought of that. :D |