| Post/Author/DateTime | Post |
|---|---|
| tivs03-19-05, 07:07 AM | Hey, since there isn't a skill craft: poison i made one, with the ok of my DM. Right now we're at the point where we have the skill just not how to implement it. Has anyone come up with a system like this? |
| Insane Pixie03-19-05, 11:16 AM | It'd be the same as any other skill, with a DC set by your DM, or maybe something like the poison's save DC + ???. |
| 11d703-19-05, 12:18 PM | Hey, since there isn't a skill craft: poison i made one, with the ok of my DM. Right now we're at the point where we have the skill just not how to implement it. Has anyone come up with a system like this? Download the d20 Modern SRD. It has a Craft: Posion Skill. |
| Insane Pixie03-19-05, 12:24 PM | POISON! It's spelled P-O-I-S-O-N! EDIT: Are you sure about the Craft (Poison)? Just looked in SRD, I see no skill of that name... EDIT EDIT: Ah. Listed as Craft (Chemical)... |
| Vatras03-19-05, 12:40 PM | My formula to determine poison DC for alchemists crafting poison goes like this: 10 + (Ranks in Craft: Poison)/2 + INT bonus (only up to half the ranks in Craft: Poison) The DC to craft the poison is equal to the DC it will impart times two. I use this to determine quickly what a given poison maker can produce when not working on one of the "named" poisons with special qualities. Method of use is as the alchimist wishes (drink, touch, inhale, wounding). Basic strength of a poison will be 1d4/2d4 or 1d6 damage per rank of the craft skill (damaging poisons deal their damage as the alchimist likes, with a maximum damage of half the total dice per minute...fastest one deals half the damage immediately and the other half a minute later). There are some other things involved, which would take a while to type, like enhancing poisons by using special substances, cost of ingredients, mishap chance, durability of a poison, availability of illegal or rare substances, "named" poisons, AM poisons, psychic poisons and what premises/equipment is needed and cost of that. But the quick and dirty is the formula above and you can work something out for the rest, if it is needed. |
| Perun03-19-05, 02:16 PM | The official version is in Complete Adventurer. It's slightly different from the other craft skills (progress calculated in gp instead of sp or cp, base material price depends on availability). Regards. |
| mbfu3k03-20-05, 02:10 AM | There are rules for crafting poison, including craft DCs as well as some additional poisons & effects, in Complete Adventurer, the Arms & Equipment Guide, the Book of Vile Darkness, and Song & Silence. Those are off the top of my head; there may be others that I'm forgetting. BoVD suggests allowing an Alchemy (aka Craft: Alchemy) check in place of the Craft: Poisonmaking check, with a -4 penalty. |
| Enders Gamer03-20-05, 07:08 PM | it is in complete adventurer |