Crafting on the Road? [Archive] - Wizards Community

Post/Author/DateTimePost
egodefluo

02-06-08, 12:03 PM
So I have taken an Item Creation feat (well actually, i have a Cohort that took the item creation feats) but my campaign so far hasn't had any down time to make things.

My DM has said that my cohort can't craft while on the road because you need a special workshop to craft. The PHB says you need a workshop and special tools to craft but the DMG and MiC says you just need a quiet space suitable for preparing spells.

Which is right? Or are do you need both?

If you need a special workshop, are there any mobile workshop items? Like Leomund's spacious workshop or a collapsing workbench or something?

Mostly I just want to make use of these damn feats!
PhaedrusXY

02-06-08, 12:11 PM
Get a portable hole, and some way for your cohort to not need to breathe.
narack

02-06-08, 12:24 PM
Always refer to a core book to see which rule is right, if the problem occur between 2 core books first check for errata and then if no errata DMG is the reference.

But the item creation you actually can't do anything else than that for the time of the creation. you can eat sleep that's pretty much it. You can extend the time over months if you want but doing anything else outside the item and you have to restart from zero.
mvincent

02-06-08, 12:33 PM
If you need a special workshop, are there any mobile workshop items?There's no reason I know of that the tools you need could not fit into a handy haversack or bag of holding.

As mentioned, the rules (http://www.d20srd.org/srd/feats.htm#itemCreationFeats) say:
"Using an item creation feat also requires access to a laboratory or magical workshop, special tools, and so on. A character generally has access to what he or she needs unless unusual circumstances apply."
and (http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm)
"The creator also needs a fairly quiet, comfortable, and well-lit place in which to work. Any place suitable for preparing spells is suitable for making items."

These can both be correct. The cost of the workshop (and other tools) is subsumed in the cost of creating an item.
egodefluo

02-06-08, 12:44 PM
But the item creation you actually can't do anything else than that for the time of the creation. you can eat sleep that's pretty much it. You can extend the time over months if you want but doing anything else outside the item and you have to restart from zero.

The DMG actually says explicitly that it takes 8 hours a day and you can do anything else with the rest of your time. E.g. 8 hours of sleep, 8 hours of craft would leave 8 hours of adventuring, etc.

DMG also says you can pick up where you left off with no penalty. You just can't work on two items at the same time.
egodefluo

02-06-08, 12:52 PM
There's no reason I know of that the tools you need could not fit into a handy haversack or bag of holding.

As mentioned, the rules (http://www.d20srd.org/srd/feats.htm#itemCreationFeats) say:
"Using an item creation feat also requires access to a laboratory or magical workshop, special tools, and so on. A character generally has access to what he or she needs unless unusual circumstances apply."
and (http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm)
"The creator also needs a fairly quiet, comfortable, and well-lit place in which to work. Any place suitable for preparing spells is suitable for making items."

These can both be correct. The cost of the workshop (and other tools) is subsumed in the cost of creating an item.

So the one example the PHB uses of 'unusual circumstances' is "If the character is traveling far from home, for instance." Which makes me believe it would require something extra to craft while out and about in the wilderness or in a dungeon or something.

No book ever talks about the 'cost' of a magical laboratory so i must assume that it must all be included in the cost of the item.

But the DM part of my brain seems unconvinced that you can just pull your magical laboratory out of a bag of holding.

(Edited for clarity)

But, if you really did require special tools that weren't included in the cost of the item, wouldn't the Complete adventurer or Complete mage or arcane have something in there about what you need to craft while adventuring? It doesn't seem like this should be a new problem yet nothing seems to approach it explicitly.
T_Stalker

02-06-08, 01:18 PM
The DMG actually says explicitly that it takes 8 hours a day and you can do anything else with the rest of your time. E.g. 8 hours of sleep, 8 hours of craft would leave 8 hours of adventuring, etc.

DMG also says you can pick up where you left off with no penalty. You just can't work on two items at the same time.

I'm surprised, but this actually is correct. I too had always thought you could craft, and only craft, for 8 hours a day. So no combat on crafting days or anything.

We mostly houserule the crafting process anyway. I'm not going to let my players wait for another in game month (which in our case could very well take much longer in real time) to finish up whatever is brewing in their mind.

If your DM is really picky about finding a suitable place with the proper tools, ask to rent a space from whatever wizard or magic shop you might come across.
That, or convince him that by RAW, if you can't find a spot to craft, nobody in the party can find a suitable place to pray or prepare either.
FrostWolf

02-13-08, 07:34 AM
I just use a wagon, outfitted with an ad hock "Magical lab" set at a price of 1000g. If the party complains, they go without a wizard for a while, and I pawn what ever I was making for them for ten gold to the closest Lord.
sakuradm

02-13-08, 03:53 PM
i myself believe that since the dm is really the person who is in control of the world, that you should listen to them, but i find their rule a tad irrelivant, think of real life... if i had all the needed items and parts of an item, could i make it if i were out and about? the answer is yes, you can take the stuff with you so you can work on them while on your downtime. IE. sitting around the fire, in the wagon,at the inn, anything!