| Post/Author/DateTime | Post |
|---|---|
| archangel_turel08-31-07, 04:31 PM | my party is about to start a 10th level campaign, and i probably will play as a Psion (thinking possibly in a Soulknife\pyro, but my first option is the psion 5/psiologist 5). I will have the Craft universal item feat: How many self crafted items should be fair to my character begin with? how many powers i could "imbue" in a single item? may i "pup up" the powers in the process? (craft a bracelet with inertial armour spending pp's to make it +9 armour bonus, for example) my DM will allow me to play a Psionic but he does not know to much about them, and i dont want to be "way to overpower" in have too much items in the begining of the game. (probably i will craft some more in game, but it is different) thanks for the help |
| Kn1ves08-31-07, 10:25 PM | Have as many self crafted items as you can afford. But then look at how much xp it costs to make those items, subtract it from your 10th level character and see if the tradeoff is still acceptable. |
| Tempest Stormwind08-31-07, 10:38 PM | Psiologist? |