| Post/Author/DateTime | Post |
|---|---|
| hat11-23-04, 06:24 PM | Hi I have a question in relation to creating magical ammunition (shuriken are treated as ammuntion for purposes of enchantment) What is the cost for creating magical ammuntion? For instance, say I wanted to create +1 flaming shuriken? Can someone explain the costs etc. How much ammuntioin do you create at once? Is it 50 at a time? Thanks in advance for any help. Also, I am trying to create a flavourful oriental style shuriken throwing character with as many attacks as possible each round. Any ideas would be appreciated. He will be based on a 32point build with all core material allowed and starting at 1st level and going to approximately level 20. |
| Cathon11-23-04, 07:51 PM | 50 +1 flaming shuriken would be 8,350 gp. 8,000 for a +2 equivalent enhancement, 350 for 50 masterwork shuriken at 7gp per masterwork ammunition item. If you were making them you would use this base price to determine cost and difficulty. Magical ammunition is generally fairly impractical for adventurers, except for special uses (bane ammunition and the like). If I wanted to use this as a concept for a character, I might ask the DM if you could get magic gloves that would impart magical properties on thrown ammunition such as a bow does to arrows fired from it. |
| hat11-24-04, 01:43 AM | 50 +1 flaming shuriken would be 8,350 gp. 8,000 for a +2 equivalent enhancement, 350 for 50 masterwork shuriken at 7gp per masterwork ammunition item. If you were making them you would use this base price to determine cost and difficulty. Magical ammunition is generally fairly impractical for adventurers, except for special uses (bane ammunition and the like). If I wanted to use this as a concept for a character, I might ask the DM if you could get magic gloves that would impart magical properties on thrown ammunition such as a bow does to arrows fired from it. Do you think that would be too outrageous? and if not, what do you think would be an appropriate cost for say...some gloves or bracers of +2 flaming (or cold or shock) shuriken throwing? |
| ChimericalWolf11-24-04, 02:33 PM | Bah. Just have it be the same as a bow or any other weapon. Maybe, maybe also have it take the glove slot. If you can have a bow that gives +1 flaming to arrows, why not gloves that give +1 flaming to shurikens? |
| Keenath11-24-04, 02:51 PM | You enchant ammo in packs of fifty, and each pack acts like a single normal weapon. +350 gp for 50 masterwork arrows, +2000 for 50 +1 sling stones, and so on. Gloves of Flaming Shurikens? BRILLIANT! |
| tarkin11-24-04, 03:23 PM | Gloves of Flaming Shuriken is a reasonable idea.... IF you change it as follows: The use of the gloves prevents any other magical device from affecting the shuriken. (Just as only a bow can provide flaming to an arrow.) Otherwise you get a situaion where instead of buying +1 Gloves of Flaming, Shocking, Acid for a total cost of +4 (32,000 gp) You have someone using a ring of +1 Flaming (8,000 gp), a ring of +1 Shocking (8,000 gp) and a shuriken case of +1 Acid (8,000 gp), for a total cost of only 24,0009 gp. The nature of weapon pricing means ammo gets enough of a boost by allowing the stacking of launcher and weapon in exchange for the cost of buying a disposable enchantment. |