| Post/Author/DateTime | Post |
|---|---|
| AaronDireBear01-23-08, 08:15 PM | This is giving me a headache. How much exactly does it cost to make a gem of seeing and why? Every time i try to reverse engineer it, I either come up with too much or too little. I can't seem to get the amount to equal 75,000. The closest I ever came to was 80,000, second closest was 60,000. So either 5,000 has to be dropped or 15,000 added somehow. I figure it is effectively a CL 10 True seeing used 3/day. Use activated. I also dont understand chart 7-32 and the whole "x5 gp" thing on the xp cost. |
| Suspect_Unusual01-23-08, 10:08 PM | Here's how it looks like it should work. 1. Determine effects - CL 10, True Seeing 3/day. 2. Use Activated base pricing: Spell Level (5) x caster level (10) x 2000 gp. Base Price: 100000 gp. 3. Charges per day: Divide 100000 by (5 divided by charges per day [3]). Price: 60000 gp. 4. 3. Spell has material component cost: Add directly into price of item per charge. (If item is continuous or unlimited, not charged, determine cost as if it had 100 charges. If it has some daily limit, determine as if it had 50 charges.). 250 gp material component x 50 = 12500 gp. Price: 72500. Actual item price - 75000gp. I'm closer than you, but not quite perfect. sorry. =[ |
| Merestil Haye01-24-08, 07:57 AM | An item can have an ad-hoc adjustment for many reasons. I'd guess in this case that the item has an adjustment for the flexibility of allowing the duration to be broken up as wished. rather than three 10-minute spurts per day. |
| AaronDireBear01-26-08, 11:49 AM | So in the end how much do i have to pay to make one? |
| jeremytaylor701-26-08, 12:09 PM | In reality, the rules for item creation and cost of creation are merely guidelines. The best person to ask is your DM. You pulled from some source the cost of 75000 gp. This is in and of itself, an estimation as well. It may cost you more to make, it may cost you less. It all depends on how good a mood your DM is in and in what location your character is buying the components. |
| AaronDireBear01-26-08, 11:27 PM | ahem i AM the DM in this situation. My brother, one of my players posed the question. He got very voacal about his frustration at figuring it out and he was giving me a headache. So this ad hoc adjustment to market price is like a retail increase or what? Does this mean he can make one for a certain amount, sell it at market and gain a small profit, or at the very least get one at a nice discount for making it? |
| Dheran01-28-08, 08:28 PM | Most wondrous items are priced by what the book authors think they "should" cost, and have little to do with item creation formulas. After all, these formulas are just there to try to determine the cost of making new items, not reverse-engineer existing items. Tell your brother that D&D is made up by a bunch of writers working to meet deadlines, and the results they produce are of varying degrees of consistency. |
| Random_Kid01-29-08, 04:54 PM | In real-world goods, it's not uncommon for an item's production cost to be lower than it's retail cost. The remainder is merely a profit margin. Were I in your position, the figure of 72500gp to create the gem would be accurate enough for me. |
| Black Mantha01-30-08, 05:58 PM | Your question doesn't match your post. Your post addresses the question "Why does the Gem of Seeing cost 75000 gp?". The awnser to "What does it cost to make a Gem of Seeing?" is: 1/25 market price in XP, 1/1000 market price in days, 1/2 market price in materials: 3000 XP, 75 days, 37500 gp. |