Critical hit confirmation [Archive] - Wizards Community

Post/Author/DateTimePost
Kith_Adorin

04-30-06, 06:19 PM
Just make sure I understand critical hits. Using a +2 flaming longsword *gives a 1d4 fire damage to roll* Roll a 19. Roll agian. Succeed in beating enemies AC. I roll 1d8 twice, 6. 5. So 11 plus my strength mod *which is +3* So thats 11 + 6 *double strength mod* plus 1d4*fire* which rolls a 2. So all together I did 19 damage. Is this correct. Or have i done something wrong. Or is there something I am forgeting? Thanks for any info.
supernerd8916

04-30-06, 06:23 PM
+2 flaming longsword

1d8 (normal)
1d6 (fire)
+3 strength
+2 enhancement

average: 13

crit: 17
Bulletproof_Condom

04-30-06, 07:00 PM
Just make sure I understand critical hits. Using a +2 flaming longsword *gives a 1d4 fire damage to roll* Roll a 19. Roll agian. Succeed in beating enemies AC. I roll 1d8 twice, 6. 5. So 11 plus my strength mod *which is +3* So thats 11 + 6 *double strength mod* plus 1d4*fire* which rolls a 2. So all together I did 19 damage. Is this correct. Or have i done something wrong. Or is there something I am forgeting? Thanks for any info.

Flaming is +1d6 fire. If you're only getting a d4, you've been nerfed.

On a critical hit, the weapon's base damage, as well as any straight numerical bonuses to damage (Strength, enhancement, favored enemy, Power Attack) are multiplied by your weapon's critical multiplier. Bonuses are multiplied normally, dice are rolled multiple times.

Bonus damage dice such as from sneak attack or a flaming or holy weapon are not multiplied.

So you've got a Strength of either 16 or 17 and a +2 flaming longsword. So your damage is 1d8+5 plus 1d6 fire. A longsword deals double damage on a crit, so your critical damage is 2d8+10 plus 1d6 fire.

If you'd scored a critical hit and rolled a 6, a 5, and a 2, you would have dealt 23 damage; 21 slashing, 2 fire. The only mistake is that you didn't multiply the enhancement bonus.
supernerd8916

04-30-06, 07:06 PM
are strength and enhancement bonuses multiplied? I was under the impression it was only base weapon damage.
ShinAkuma2

04-30-06, 07:09 PM
A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together.

"Usual bonuses" is usually taken as "extra damage not expressed in dice."
Oliver D'Argent

04-30-06, 07:36 PM
are strength and enhancement bonuses multiplied? I was under the impression it was only base weapon damage.
They are multiplied also.

+2 flaming longsword

1d8 (normal)
1d6 (fire)
+3 strength
+2 enhancement

Normal hit

minimum: 7
average: 13
maximum: 19

Critical hit

minimum: 13
average: 22.5
maximum: 32
Wonton2006

04-30-06, 07:42 PM
Here is how my friend's level 6 fighter brutally kills things.

+1 Keen Bastard Sword
18 Strength
Weapon Specilization
Power Attack (and he has a +13 to hit, so "only" a +7 is no problem)

So that's 1d10+1+4+2+6 or 1d10+13
Critical range of 17-20
On a critical, 2d10+26, average 37, max 46. Not bad for a level 6. He could almost do death by massive damage.
supernerd8916

04-30-06, 07:44 PM
I have a 5th level bear warrior friend who deals massive damage... without the crit :D
Kith_Adorin

04-30-06, 10:10 PM
The only mistake is that you didn't multiply the enhancement bonus.
Enhancement bonus's add to damage too? I thought they were only plus's for attack?

Oh, and for this sword its 1d4. The sword is actually a double sword. That is detachable to make a long sword and a short sword of fire. I dunno. I may ask him to change it to 1d6 since my friend will never use it as a double sword.
Lord Ian Stark

04-30-06, 10:34 PM
Enhancement bonus's add to damage too? I thought they were only plus's for attack?

RAW states,

Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat.

You're thinking of non-magical Masterwork Weapons which only give a +1 bonus to attack and not damage.
Plothos

04-30-06, 10:57 PM
Enhancement bonus's add to damage too? I thought they were only plus's for attack?

Oh, and for this sword its 1d4. The sword is actually a double sword. That is detachable to make a long sword and a short sword of fire. I dunno. I may ask him to change it to 1d6 since my friend will never use it as a double sword.Enhancements add to attack and damage.

Flaming adds 1d6. You can houserule lesser damage, I suppose, but why?
Anyway, the fact that it's a double sword shouldn't matter (and if you won't use it for two weapon fighting, why have a double sword; go greatsword, bastard sword, or longsword and shield). The way double weapons work for magic enhancements is each blade is treated separately. You can add fire to one of the blades, or to both, which is exactly like enhancing two weapons. The flaming blade would get 1d6 fire damage, and the unenhanced blade would get nothing.
fendrin

05-01-06, 10:30 AM
don't make the mistake of assuming that every character here is a "build" that is choosing their own eq.

This is oviously an "organic" character that has found a rather unusual weapon. Therefore the player can't just choose to have it be a different weapon. Or at least, not in any sane version of the game.
Bulletproof_Condom

05-01-06, 11:16 AM
are strength and enhancement bonuses multiplied? I was under the impression it was only base weapon damage.
Strength and enhancement are included in the term "base weapon damage."

If you've got a Strength of 18 and a +5 greatsword, your base weapon damage is 2d6+11 (+5 from the magic, +6 from 1.5 Strength bonus). If you were also a ranger fighting your most recent favored enemy, your base weapon damage would either be 2d6+13 or 2d6+15 (depending on whether you chose to boost it right away). If it was the latter and you were also Power Attacking for 5 points, your base weapon damage would be 2d6+25.

In all cases, that value would be multiplied on a crit, but any other dice added to it from say Psionic Weapon or sneak attack would not.
dragonseth

05-01-06, 11:31 AM
Enhancement bonus's add to damage too? I thought they were only plus's for attack?

Oh, and for this sword its 1d4. The sword is actually a double sword. That is detachable to make a long sword and a short sword of fire. I dunno. I may ask him to change it to 1d6 since my friend will never use it as a double sword.
Somehow, this doesn't seem like it's done by the Core Rulebooks. Maybe it's just me. Oh well. But, I don't see the correlation between a double weapon and 1d4 fire damage. The Flaming Special Ability from the DMG is 1d6. But, even if it is a double-bladed sword, you can still wield the main side as a two-handed weapon. And, just to point out, the two blades on one of those things are the same length, aren't they?
malignor

05-01-06, 11:53 AM
Roll to strike = get crit range and above AC
Roll to confirm = get above AC
- Therefore Crit achieved!

Normal damage = 1d8 (sword) + 2 (enhancement) + 3 (strength) + 1d4 (fire)
Crit damage = 1d8x2 (sword) + 2x2 (enhancement) + 3x2 (strength) + 1d4 (fire)
= 1d8x2 + 10 + 1d4 fire

=== IF FLAMING BURST ===
Then fire damage = 1d4
Crit fire damage = 1d4+1d10
Kith_Adorin

05-01-06, 04:04 PM
Somehow, this doesn't seem like it's done by the Core Rulebooks. Maybe it's just me. Oh well. But, I don't see the correlation between a double weapon and 1d4 fire damage. The Flaming Special Ability from the DMG is 1d6. But, even if it is a double-bladed sword, you can still wield the main side as a two-handed weapon. And, just to point out, the two blades on one of those things are the same length, aren't they?

From the impression he gave me. One side is a tad longer then the other. But when it detaches the detach is not in the middle of the hilt, Its lower. So one ends up being a long sword. The other a short sword. I dunno, I will speak with my gm today to try to change it to the book. The reason it probably is not like the one in the book(s) is I think it was completely made up by the GM. It sounded like it to me anyhow. I don't remember reading about that in any of the books.
supernerd8916

05-01-06, 06:10 PM
Originally posted by Malignor
Roll to strike = get crit range and above AC
Roll to confirm = get above AC
- Therefore Crit achieved!

Normal damage = 1d8 (sword) + 2 (enhancement) + 3 (strength) + 1d4 (fire)
Crit damage = 1d8x2 (sword) + 2x2 (enhancement) + 3x2 (strength) + 1d4 (fire)
= 1d8x2 + 10 + 1d4 fire

=== IF FLAMING BURST ===
Then fire damage = 1d4
Crit fire damage = 1d4+1d10

its a plus 1d6, not 1d4
malignor

05-01-06, 06:25 PM
Its a plus 1d6, not 1d4
I'm aware of what the standard elemental damage is.
The OP has some home-made weapon that does 1d4 fire damage.