Crits/Called shots [Archive] - Wizards Community

Post/Author/DateTimePost
Owlerhand

01-31-07, 04:03 PM
This table is a HOMERULE for
Critical Threats (CT)
AFTER the initial
Critical Threat range (CTR) in all cases including
Double Criticals (DCT),
Triple Critical Threats (TCT)
Maiming Threats (MT), and
Death Threats (DT) you must hit the AC of the target to take that threats effect, as would a critical, this is a supplement for those of you with your called shot hopes and dreams! [by that i mean you can maim a creature if your lucky] all criticals past the initial CT are considered to not be affected or effected by any critical improving feats or items of keen edge (aka you must roll a twenty)

I have thought about constitution as a thing that states how much a persons/monsters body can handle and Hit Dice as how battle hardened a person/creature is. which is why i house rule with a Multi-Critical-system. yes as one person stated this is alot of math and headache if the table is not pre-written-out so i will write my table for you i mean its not over powered in any way cuz if you can roll 4 20's more power to ya i mean that deserves the falling of any creature wether size shape or ability

Called shots on this table are considered MT's and reduce target to 1 hp if a foritude save is made for extreme loss of life other wise taget is maimed and assumed to die of blood loss (puts at -1 HP) targets who have made thier fortitude save will not be able to continue in combat in anyway, as the pain is too great

Table 1 creatures with <12 con (for monsters only normal crits apply to players with <12 Con)
1,2 HD = {DT on 1x20}; or {CT on 1xCTR}
3 HD = {MT on 1x20; if 2x20 DT; if 3x20 DT} or {CT on 1x CTR}
4-8 HD = {DCT on 1x20; if 2x20 MT; if 3X20 DT}
8-12 HD = {CT on 1xCTR; if 2x20 DCT; if 3x20 DT}
12-16 HD = {CT on 1xCTR; if 3x20 MT; if 4x20 DT}
16-20+ HD = {CT on 1xCTR; if 2x20 DCT; if 3x20 MT; if 4x20 DT}

Table 2 "living organisms" with Con 12-13.... Simply move the table down to the next hit dice
1,2 HD = {MT on 1x20; if 2x20 DT; if 3x20 DT} or {CT on 1x CTR}
3 HD = {DCT on 1x20; if 2x20 MT; if 3X20 DT}
4-8 HD = {CT on 1xCTR; if 2x20 DCT; if 3x20 DT}
8-12 HD = {CT on 1xCTR; if 3x20 MT; if 4x20 DT}
12-16 HD = {CT on 1xCTR; if 2x20 DCT; if 3x20 MT; if 4x20 DT}
16-20 HD = {CT on 1xCTR; if 2x20 DCT; if 3x20 MT; if 4x20 DT}
20-25+ HD = {CT on 1xCTR; if 2x20 DCT; if 3x20 TCT; if 4x20 DT}

Table 3 "living organisms" with Con 13-14 .... Simply move the table down to the next hit dice
1,2 HD = {DCT on 1x20; if 2x20 MT; if 3X20 DT}
3 HD = {CT on 1xCTR; if 2x20 DCT; if 3x20 DT}
4-8 HD = {CT on 1xCTR; if 3x20 MT; if 4x20 DT}
8-12 HD = {CT on 1xCTR; if 2x20 DCT; if 3x20 MT; if 4x20 DT}
12-16 HD = {CT on 1xCTR; if 2x20 DCT; if 3x20 MT; if 4x20 DT}
16-20 HD = {CT on 1xCTR; if 2x20 DCT; if 3x20 TCT; if 4x20 DT}
20-25+ HD = {CT on 1xCTR; if 3x20 TCT; if 4x20 DT}

Table 4 "living organisms" with Con 15-20 .... u get the idea
1,2 HD = {CT on 1xCTR; if 2x20 DCT; if 3x20 DT}
3 HD = {CT on 1xCTR; if 3x20 MT; if 4x20 DT}
4-8 HD = {CT on 1xCTR; if 2x20 DCT; if 3x20 MT; if 4x20 DT}
8-12 HD = {CT on 1xCTR; if 2x20 DCT; if 3x20 MT; if 4x20 DT}
12-16 HD = {CT on 1xCTR; if 2x20 DCT; if 3x20 TCT; if 4x20 DT}
16-20 HD = {CT on 1xCTR; if 3x20 TCT; if 4x20 DT}
20-25+ HD = {CT on 1xCTR; if 3x20 DCT; if 4x20 DT}

for con lvls higher then this follow the pattern for every +1 or +2 con modifier eliminating the DCT on the 20-25+ HD's
always leaving 4 20's as a possible death threat

this is my first post on here so sorry if someone already wrote this but i have seen so many people asking about called shots and the only way i saw it fit in was to only allow a called shot on a certain number of criticals if this is like way too unfair for players or monsters go ahead and say what you like i accept flaming it keeps me warm at night...
p.s. sorry for long post