| Post/Author/DateTime | Post |
|---|---|
| Prak, the Mad10-24-06, 04:14 PM | Hey, played through Darkwatch this weekend(short game) and decided to stat up the weapons, and was wondering what people thought: Gun Price Dam Crit Range Rate Mag Weight Type Reload Action Light Martial Weapons Pistol 5gp 1d4/1d4 x3 80' Semi 10 mag 1 lb. P/S Move Equivalent One Handed Martial Redeemer 10gp 1d10/1d6 x3 100' Semi 24 cart 3 lb. P/S Move Equivalent Shotgun* 30gp 1d12/1d8 x3 20' Semi 5 plug 7 lb. B/S Full Round Two Handed Martial Carbine 15gp 1d10/1d4 x2 180' Semi 8 plug 5 lb. P/S Full Round XBow** 5gp 1d8***/1d4 x3 200' Semi 10 mag 10 lb. P/P Move Equivalent Range Rifle 100gp 1d12****/1d6 x5 300' Single 5 mag 12 lb. P/S Standard Action Two Handed Exotic Rail Rocket 200gp 3d12/1d10 (-) 100' Semi 3 mag 20 lb. fire/B Full Round *Shotgun is Quadruple barreled, stats are for single shot, you can give a target two to four barrels, resolve as one attack with individual damage for each shell. **XBow is double action, stats are for single shot, you can give a target both bolts, resolve as one attack with individual damage for each bolt. ***Bolts explode for 2d6 fire damage 1d4 rounds after initial penetration. ****Scope gives double damage on attack. yes, I know there are rules for pretty much everything I just stated out, but I did these special for Darkwatch, speced for a game where such weapons are relatively common, and for an organization that fights undead, thus all weapons can sever/crush body parts in melee, as the best way to take out an undead(in DW's mythos) is to get its head, thus on damage and type, the entries are Ranged/Melee. I would like any input on balance and terminology Feats Hammer Fan Prerequisite: Proficiency in any one handed, hammer action firearm Benefit: When using a one handed, hammer action Semi-automatic firearm(yes this includes the 4-barrel shotgun), if your off hand is free, you may fan the hammer, imitating a rapid-shot mode. Refer to d20 Modern for Automatic fire rules. Rapid Reload Benefit: The time it requires to reload a selected weapon is decreased by one step. (Full Round>Standard>Move Equivalent>Swift>Free) Special: this feat may be taken multiple times, either for the same weapon or different weapons. yes, fear the hammer fanning, rapid reloading Shotgun/Rail Rocket weilding maniac... |
| Necropolitan10-24-06, 04:22 PM | I own, and Have beaten Darkwatch on the Deadeye difficulty, so I'd be happy to give input. ... Once you can make that table legible, that is. |
| Prak, the Mad10-24-06, 04:41 PM | I own, and Have beaten Darkwatch on the Deadeye difficulty, so I'd be happy to give input. ... Once you can make that table legible, that is. should be better now, and I merely borrowed it from a friend, so I only beat it on cowboy |
| Necropolitan10-24-06, 04:43 PM | Ah, much better. I say that's percetly fine; though you should add the feat Fan the Hammer to the game, for the Redeemer. It's basically Autofire in so many words, but it'd work themeatically and mechanically with a single redeemer and a free hand. |
| Prak, the Mad10-24-06, 04:46 PM | Ah, much better. I say that's percetly fine; though you should add the feat Fan the Hammer to the game, for the Redeemer. It's basically Autofire in so many words, but it'd work themeatically and mechanically with a single redeemer and a free hand. yeah, I actually forgot to type that up, though I wrote it and a Rapid Reload feat up, and also I need to change the Range Rifle to single shot, on word from the official webpage |
| kaizer_soatze10-24-06, 09:05 PM | what do you think is the dc for crafting all of these |
| Prak, the Mad10-25-06, 03:07 PM | what do you think is the dc for crafting all of these hmmm... don't know... lemme take a look at a couple SRDs... looking at d20 modern Craft(mechanical), I'd say 25-ish |