| Post/Author/DateTime | Post |
|---|---|
| OregonRnr01-02-07, 07:34 PM | What benefits does a dazed opponent give you? The anvil of thunder weapon style feat from Complete Warrior allows you to leave an opponent dazed if you hit with both a hammer and axe in the same round (assuming they fail their save), but I can't find any rules for how this condition is helpful to you. |
| Vegepygmy01-02-07, 07:39 PM | dazed: Unable to act normally. A dazed character can take no actions, but has no penalty to AC. So if your opponent fails his save, he is dazed for 1 round, which means he loses his next turn. |
| OregonRnr01-02-07, 07:44 PM | So is the only benefit that they can take no actions? :allalone: I thought it might be more exciting... |
| Vegepygmy01-02-07, 07:58 PM | Yes, that's the only benefit. It may not be "exciting," but it's definitely effective. |
| fatal error01-03-07, 12:05 AM | Yes, that's the only benefit. It may not be "exciting," but it's definitely effective. Yea, nothing better than an opponent not hurting you for a turn, really. |
| ShinAkuma201-03-07, 01:32 AM | Yea, nothing better than an opponent not hurting you for a turn, really. Except maybe stunning him...or paralyzing him...But still, all you did was hit him with a hammer and an axe. The aftershock can't be too exotic. |
| OregonRnr01-03-07, 06:19 PM | Thanks everyone! |