Dazed Opponents [Archive] - Wizards Community

Post/Author/DateTimePost
OregonRnr

01-02-07, 07:34 PM
What benefits does a dazed opponent give you?

The anvil of thunder weapon style feat from Complete Warrior allows you to leave an opponent dazed if you hit with both a hammer and axe in the same round (assuming they fail their save), but I can't find any rules for how this condition is helpful to you.
Vegepygmy

01-02-07, 07:39 PM
dazed: Unable to act normally. A dazed character can take no actions, but has no penalty to AC.

So if your opponent fails his save, he is dazed for 1 round, which means he loses his next turn.
OregonRnr

01-02-07, 07:44 PM
So is the only benefit that they can take no actions?

:allalone: I thought it might be more exciting...
Vegepygmy

01-02-07, 07:58 PM
Yes, that's the only benefit. It may not be "exciting," but it's definitely effective.
fatal error

01-03-07, 12:05 AM
Yes, that's the only benefit. It may not be "exciting," but it's definitely effective.

Yea, nothing better than an opponent not hurting you for a turn, really.
ShinAkuma2

01-03-07, 01:32 AM
Yea, nothing better than an opponent not hurting you for a turn, really.

Except maybe stunning him...or paralyzing him...But still, all you did was hit him with a hammer and an axe. The aftershock can't be too exotic.
OregonRnr

01-03-07, 06:19 PM
Thanks everyone!