DC to burst a rope/use rope question [Archive] - Wizards Community

Post/Author/DateTimePost
jacobi289

11-12-07, 05:29 PM
OK, so the DC to burst a rope is 23, 24 if it is silk rope.

So say I have tied a rope around a sleeping dragon's leg, and the other end around a large tree. If the dragon was to awaken and try to snap the rope, would that only be against the burst DC, or does my use rope skill come into play somehow?
BugHunter

11-12-07, 08:26 PM
OK, so the DC to burst a rope is 23, 24 if it is silk rope.

So say I have tied a rope around a sleeping dragon's leg, and the other end around a large tree. If the dragon was to awaken and try to snap the rope, would that only be against the burst DC, or does my use rope skill come into play somehow?

You get to add your use rope skill check result to the DC to burst a rope.
Black Mantha

11-13-07, 04:29 AM
You get to add your use rope skill check result to the DC to burst a rope.
That... doesn't make any sense. You could get a DC high enough that no dragon could break it. From a single strand of rope! Maybe if you could make multiple loops... Where did you get this rule? All I can find is that the Use Rope check sets the DC for Escape Artist.
Radijs

11-13-07, 06:45 AM
No you don't get to add your check to the DC. But you can use more then one tether. The dragon would need to break all the tethers. This will let you increase the DC. But I don't know by how much.
BugHunter

11-13-07, 09:06 AM
That... doesn't make any sense. You could get a DC high enough that no dragon could break it. From a single strand of rope! Maybe if you could make multiple loops... Where did you get this rule? All I can find is that the Use Rope check sets the DC for Escape Artist.

Take a look in the Rules Compendium page 107 Breaking Items foot note #1.
Radijs

11-13-07, 09:15 AM
And for those of us who don't have the RC, where do we look?
BW0222

11-13-07, 09:45 AM
Your rope skill isn't too likely to affect the strength of the rope.

If you had a lot of rope your DM might allow you to weave or otherwise 'double-up' lengths of rope to make them thicker and stronger. Say a DC 20 use rope check to double up the thickness of the rope. Say doubles its hit points and increases the break DC by 2.

i.e. turn 50 ft. of rope (2hp, DC 23 break) into 25 ft. of rope (4hp, DC 25 break). Make another and you have 12 ft. of rope (8hp, DC 27 break), etc.
curtis_ownby

11-13-07, 08:31 PM
The RC is taking about if the thing is bound. In other words the rope has been tied around more than once, also you remove leverage the thing has so it can not use its str. to full effect. In the case you are taking about you will be lucky if the dragon even takes note of the rope.