Devil Monk [Archive] - Wizards Community

Post/Author/DateTimePost
elfeco69

02-13-06, 02:16 AM
I have a question about natural weapons and monks.

I am creating a hamatula devil with levels of monk.
So when the devil gets his first level of monk, he gains Improved Unarmed Strike as a bonus feat and the flurry of blows ability. At a base attack of +12/+7/+2 I am assuming he would gain a flurry of unarmed blows at +10/+10/+5/+0 or unarmed attacks at +12/+7/+2 without the flurry.
My questions are:
1. Is the above math correct?
2. Does it gain extra natural attacks (i.e +12/+7/+2)? I don't think the natural claw attack will change but maybe I am wrong.

Thanks!
RavenDrake

02-13-06, 04:42 AM
You do not gain additional iterative attacks with natural weapons, ever. (or, to my knowledge, there is not way to do so). You will ONLY ever have exactly two natural attacks with this devil as it it statted above, two claw attacks. And those claw attacks may not be available if you use a manufactured weapon/unarmed strike.

Your math for the attack is correct, though your DM is going to have to talk with you about how to intermix claw attacks with the attack pattern you've laid out.

Generally speaking, you can add a natural attack to the end of any itterative attack patern, at a penalty of -5 to your highest BAB value(or -2 if you have multiattack). Depending on how your DM rules it, he may say that you are using at least one claw in your unarmed attack routine, leaving you with only one claw attack(at +7), or he may say that since your entire body is the weapon, you are free to attack with kicks and headbutts and can make both claw attacks (still at +7 to each). Alternately, he may decide(as I would) that since your Unarmed attack is technically a "natural weapon") that you can make iterative attacks with it, and cannot use claw attacks, or that you can choose to add it to your natural attack routine and follow all the natural weapon rules with it... Either way, this is subjective, and up to your DM unless Savage Species or another official book has more information about how Monk attacks intermingle with natural attacks.

Ps: You do realize that, as a Monk 1, your unarmed attacks will be for 1d6+Str each, right? and not the claw damage? Unless I'm mistaken.
elfeco69

02-13-06, 05:13 PM
Ok, cool. I think I understand how it works now.
And screw the DM (I'm the DM). This is an NPC I'm working on. LOL

"Ps: You do realize that, as a Monk 1, your unarmed attacks will be for 1d6+Str each, right? and not the claw damage? Unless I'm mistaken."

Yes you're right about this but he still would have the option of not using an unarmed blow and using his claws normally.
elfeco69

02-13-06, 08:07 PM
Ok so here is the guy statted out. I have given him any combat gear/possessions yet.

ULIPOTH CR 14
Male hamatula monk 3
LE Medium outsider (Baatezu, evil, extraplanar, lawful)
Init +6; Senses see in darkness; Listen +19, Spot +19
Aura barbed defense
Languages Infernal, Celestial, Draconic, telepathy
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AC 29, touch 16, flat-footed 23; evasion
hp 167 (15 HD); DR 10/good
Immune fire and poison
Resist acid 10, cold 10, evasion; SR 23
Fort +17, Ref +17, Will +15 (+17 against enchantment)
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Spd 40 ft. (8 squares)
Melee 2 claws +20 (2d8+6 plus fear) or unarmed strike +20/+15/+10 (1d6+6 plus fear) or flurry of blows +18/+18/+13/+8 (1d6+6 plus fear)
Base Atk +14; Grp +24
Atk Options fear, flurry of blows, Cleave, Combat Reflexes, Deflect Arrows, Improved Grapple, Power Attack, Stunning Fist (5/day)
Special Actions improved grab, impale 3d8+9
Combat Gear none
Spell-Like Abilities (CL 12)
At will—greater teleport (self plus 50 pounds of objects only), hold person (DC 16), major image (DC 17), scorching ray (2 rays only)
1/day—order’s wrath (DC 18), unholy blight (DC 18), summon baatezu
------------------------------------------------------------------------------------------------------------
Abilities Str 23, Dex 23, Con 23, Int 12, Wis 14, Cha 18
SQ attacks are treated as evil and lawful-aligned
Feats Alertness, Cleave, Combat Reflexes B, Deflect Arrows, Improved Grapple, Improved Unarmed Strike, Iron Will, Power Attack, Stunning Fist B
Skills Balance +8, Climb +8, Concentration +21, Diplomacy +6, Escape Artist +7, Hide +21, Intimidate +19, Jump +13, Knowledge (any one) +16, Listen +19, Move Silently +21, Search +16, Sense Motive +17, Spot +19, Survival +2 (+4 following tracks), Tumble +13
Possessions none