| Post/Author/DateTime | Post |
|---|---|
| SmashHappy11-13-07, 04:44 PM | Question on the staking of modifiers for disarming with spike chain. Disarm rules say there's a +4 mod to disarm with a 2 handed weapon Spike Chain says there's a +2 to Disarm for the equipment mod. Improved Disarm gives another +4 These are all +x BONUS so they would all stack.. Right? Would a fighter with improved disarm feat, exotic weap Prof. in spiked chain, get a +10 to disarm? |
| aBhorTioN11-13-07, 04:58 PM | I don't have my books on hand, but according to d20srd.org, they are all unnamed bonuses. I'm not positive, but I believe they stack. Quote "In most cases, modifiers to a given check or roll stack (combine for a cumulative effect) if they come from different sources and have different types (or no type at all), but do not stack if they have the same type or come from the same source (such as the same spell cast twice in succession). " Soooo... you would have a +10 to your disarm attempt, not including your strength modifier and your base attack bonus. You could, theoretically, have a +15 to your disarm attempt at 1st level. Hope you're fighting humaniods!! |
| mvincent11-13-07, 06:05 PM | they would all stack.. Right?Yup. |